Man alive, does Samba De Amigo seem fun. From the gorgeous full-motion video opener to the Borat sound-a-like that yelps over the menus, there are few experiences as welcoming on Wii.
Given how crazy violent the postmodern, hip-hop-heavy anime Samurai Champloo is, you'd think it'd be easy to make it into a decent video game; just inject the characters into a cool-looking slash 'em-up and add a whole lot of weirdness, right? Guess not. That's more or less what the developer did, but Samurai Champloo: Sidetracked still kinda sucks.
Not that Sidetracked doesn't have good things going for it. Created by the TV series' writers as a "lost chapter" in the show's canon,
The great trouble with a lot of SNK games is that due to the exorbitant cost of the Neo Geo consoles and cartridges, pretty much no one got a chance to play them when they first came out. It’s only now, through downloads and retro compilations like this one, that many of us are getting our first taste – and for many titles (such as the uber-bland King of Fighters) it’s just come a little bit too late.
In a world where Soul Calibur and Dead or Alive 4 are bringing up the rear when it comes to the best fighters this generation has to offer, you have to wonder who in their right mind would even consider forking out fifty bucks for this game.
Koei is releasing the same game for what seems to be the 97th time in the last four years. The latest installment in the popular Warriors series is Samurai Warriors 2. Based in feudal Japan, this title blends a ridiculous amount of mindless violence, entertaining cutscenes, some truly horrendous voice acting and an upgrade system that's totally wasted. Put it all together and you have a real yawner of a game that's more dirty farm peasant than exalted warlord. Only the most loyal of fans should
It has been a long time since any of publisher Koei's Warriors games have felt new. No matter what the setting (this series is in Japan instead of the usual China), you’re still pretty much hacking hundreds of identical dudes into little pieces. Samurai Warriors 2: Xtreme Legends is now the second expansion release for Samurai Warriors 2 (the first being SW2: Empires) and offers even more bonus content for the hackers and the
Samurai Warriors 2: Empires looks great on paper: based on historical Japanese events, you must lead your feudal clan of soldiers into battle, hacking away at enemies, unleashing devastating special attacks all while devising strategy and executing policy in hopes of guiding your people to ultimate victory and the unification of your beloved Nippon.
Sounds awesome, no? Well, Koei must agree because theyve made the same game countless times already under the Dynasty Warriors moniker. As the
A lot of people think Omega Force don’t innovate with their long-running Dynasty Warriors/Samurai Warriors games, but that isn’t strictly true – they just innovate at a glacial pace that only vampires and giant tortoises can keep up with. Trust us, by 2861 we’re going to see the true sequel to 1997’s Dynasty Warriors… and the only ones left to appreciate it will be sparkly bloodsuckers, Galapagos reptiles and, probably, Andrew Lloyd Webber. Face it: the man’s clearly not human.
In the meantime, we have to make do with this: a game that is, to all intents and purposes, identical to everything else Omega Force have cranked out over the last decade. Sure, there are a few new modes and fresh faces, but if you’ve played (‘enjoyed’ isn’t the right word) any of the previous Warriors games, you know exactly what to expect: lots of running, lots of stabbing and not a lot in between...
If you’ve been a gamer for any length of time, you’ve probably heard of the various Warriors franchises by Koei. These titles see you in historical settings (typically Chinese or Japanese) and have you battling your way across entire continents alongside historical characters both great and minor, with fighting styles ranging from mundane sword attacks to fantastical dark Magic. Samurai Warriors: Chronicles is unique amongst the franchise in a couple of ways, mainly because it’s a launch title for the 3DS. It’s certainly cool at face value to control a soldier on ancient battlefields, but there are some key problems with the game that keep it from hitting many high notes...
Jan 15, 2008
Samurai Warriors Katana is finally here, and after several so-so earlier titles, it pretty much has the ‘remote as sword field to itself.
In Campaign mode this is basically Time Crisis with a sword. This is a very good thing. Relentlessly on-rails fighting can get boring, but Katana mixes up the missions in imaginative ways - youll have to creep through forests filled with archers, spotting them before they can shoot you in the back, hide behind fences and shoot onrushing