Gabe and Tycho return to their occult adventures. Does the old-school, turn based gameplay suit their signature sarcastic style?
Playing Penumbra, it’s hard not to think of Portal. They’re different games, different genres, and we’re pretty sure only one of them features naked grey men trying to kill you. But there’s a connection there, just as there is with several other big names, like Silent Hill, The Thing (the movie, not the game) and of course, System Shock, all of which feature the nerve-wracking isolation of being trapped in the
Maybe it was all the coffee wed been drinking, but Penumbra: Overture (the first in this three-part series) is one of the few games that actually made us jump with fright. Entering the mysterious hatch and opening the mysterious door into all of that mysterious darkness, the protagonist nervously claims he thinks something might be down here in the darkness with him, and that if he happens to run into it, it would most likely kill him. So you crouch, and you hide in the dark from the thing
The game that was never going to be. Penumbra developers, Frictional, had a confusing time after releasing their remarkable indie project, Penumbra: Overture. The planned trilogy was quickly truncated into a two-parter, using a student-made engine comparable to those of professional, multi-million dollar companies. Both were great; the sequel Black Plague learned from errors in the first and created a strong, spooky horror.
The N64 would have died if it had tried to run this. The colosso-textures and 1080p resolution would have pushed its tiny graphics processor from room temperature to boiling point in seconds and Nintendo’s curvy box would have melted like a candle.
Lets just say, for the sake of argument, that its five years ago: Perfect Dark is released to rave reviews, thanks to a combination of maximum ultraviolence and stealthy super-spy ninjaness. The frantic, nerve-jangling action and engaging story made you feel like a stealthy pimp every time a punk went down without knowing what hit him.
Unfortunately, that was then.
Perfect Dark Zero attempts to recapture some of that sneaky mystique found in the original, but rarely succeeds. Only on a very
You're an RTS veteran. You've fought countless campaigns across innumerable battlefields, from the past, to the present, to way in the future. You've genuinely conquered worlds. You've sacrificed thousands of peons to your banner; forced a thousand tanks on doomed rushes. You're an uncaring, grizzled, ruthless commander. Tutorials? You don't need no stinking tutorials.So, you find the Skirmish option on Perimeter's main menu irresistible. New toys for killing! You have no hesitation in trying
The principle idea behind the Perimeter games is terraforming: transforming hostile terrain into something useful for RTS base-building. The original saw you smoothing over the surface of alien worlds so that you could fly a floating city across the map. Perimeter 2 uses the same idea, but with some significant changes.
No matter how much we try to forget it, we'll always remember high school. The tension, the confusion, the wanting to fit in, the falling through TV sets and battling monsters with our empowered darkest emotions, our most pivotal moments playing out in anime cutscenes. Good times. At least, that's how we choose to remember grades 10 to 12.
Persona 4 Arena combines the supernatural storyline of the cult classic JRPG series and the frantic, combo-centric action of the finest 2D fighters. The result is one of the most fun, polished, and fan-pleasing fighting games to date...