If it ain't broke, don't fix it. That's a familiar life lesson and also the approach that Namco-Bandai has taken with the Naruto: Ultimate Ninja series of fighting games. The first game established the easygoing controls and frantic pace. The second installment greatly expanded the character roster. And now, Naruto: Ultimate Ninja 3, the third game in the series, brings balance to the force.
Naruto: Ultimate Ninja Storm is without a doubt the prettiest Naruto fighting game we’ve yet seen. Thanks to the power of the PS3 (and a required 4GB install – these have to stop), it’s every bit as crisp and colorful as the Naruto anime – and the game moves a lot more smoothly, too. Special attacks are spectacular.
One of the hottest anime shows going right now is Naruto, which has already graced a variety of systems in videogame form - and done really well. While most of the Naruto games we've seen have been fighters, the latest title, Uzumaki Chronicles, takes us on the path of the mission-based action game.
In this game, you take control of the lovable orange-jumpsuited ninja Naruto and go on various missions assigned to you. As you complete missions, higher-difficulty assignments open up, offering
Sept 4, 2007
Once again the Nine-Tailed Fox's marketing jutsu is in full swing, with yet another game for the long in the tooth PS2. The adventurous brawler is back, but you'd have to be well versed in all things Naruto if you want to tell the difference. Same as with Ultimate Ninja 2, it's an ever so slight upgrade on the original Uzumaki Chronicles. In other words: More stuff for the the fans, and not much else. You can switch out and play as multiple fighters on the fly, and a second player
The latest game featuring the fine art of turning left isn't remarkably different from its improvements-packed predecessor, though it does have a few small additions.
Most of the modes and features from NASCAR 06: Total Team Control return in NASCAR 07: online racing, Fight to the Top mode, team controls, voice command recognition, rivals, car swapping with teammates and driver attributes that affect overall performance. The minigames have been replaced with challenges based on real racing
The problem with the NASCAR series is this: even though it drives well year after year, it keeps introducing new things one season, then stripping them out the next. A few years back, a story-based career mode that started with you drag-racing a NASCAR pro at a stoplight and ended with you winning it all was introduced. It was fantastic and everyone loved it. Now it's
Thundering down a Daytona straightaway, trading paint with Dale Earnhardt, Jr. and Kyle Busch, and frantically trying to hold your beat-up bucket of bolts together, you realize there’s a decision to be made. Half a lap to go until the finish – do you nudge Junior out of the way and risk a black flag, cut Busch off on the inside, or just maintain your line and hope there are enough fumes in the tank and rubber on the tires to make it to the winner’s circle?
The differences between a real NASCAR race and what people think it is are huge. NASCAR races are battles of attrition and patience, cars are tuned to be technically identical, so winning requires the drivers to remain consistent and wait for their opening. It’s a far cry from the stereotypical “bumper cars and fiery explosions” reputation it has. NASCAR the Game: 2011 captures the reality of the sport, especially at the higher difficulties where you’re actually required to do hundreds of laps and manage your fuel, tires, and car condition. If that doesn’t sound like fun, NTG: 2011 might not be for you...
The great zombie game outbreak of the 21st century began with a single byte. It spread quickly, digitally infecting games with unprecedented numbers of undead. Before long, you couldn’t click an executable without launching an outbreak. And then the fightback came. Nation Red is a Diablo-ish take on the battle against the undead. Top-down battles against relentless hordes of pick-up dropping zombies.
Okay, so here’s a game you don’t see every day – a toy bear driven to violence by his kin, embarking on a sadistic killing spree that demands cunning, inventiveness and a very steady chopping hand. Ten out of ten for concept, then, but things go downhill quickly from there…