Digital magic is back with Magic 2014: Duels of the Planeswalkers. Read the review what’s been expanded, and what’s been milled...
Countless hours spent tapping mana, summoning minions, strategically incanting spells, and trading cards with friends during study hall all came flooding back this month. Having once abandoned such pursuits long ago, the release of Magic: The Gathering – Duels of the Planeswalkers has once again opened Pandora’s Box. The faithful will be pleased, for the most part.
Playing the role of dueling wizards, Magic: The Gathering
Playing Magical Starsign is like taking a portal back to 1995. Much of the game feels like it came straight from the late SNES period - an era where RPGs in English were as rare and treasured as diamonds, and even mediocre titles got far more attention from fans than they rightfully deserved. By the standards of that time, Magical Starsign would have been a very good RPG - it's got vibrant, colorful sprite graphics, cute characters, a wealth of varied environments to travel to and explore, and
Imagine if Voldemort finally got his snaky hands on Harry Potter – only instead of exacting his bloody revenge, he gave the boy wizard a lobotomy and sent him back to Hogwarts.
Take an amnesiac hero who discovers his true inner power within the first hour, a sprawling world ripped apart by warring factions, a twee supporting cast with surprisingly clear gender distinctions (in true ‘JRPG’ fashion the girls all have child’s faces surgically implanted onto adult bodies) and a cast of amateur voice actors. Enchanted Arms? Infinite Undiscovery? No, this one’s Magnacarta 2.
Today, we're treated to two brand new "Touch Generations" games from Nintendo - the brand is supposed to encapsulate titles that appeal to anyone and everyone by focusing on simple, touch-screen gameplay and easily explainable ideas. Magnetica fits all those criteria, though its extremely straightforward, color-matching puzzles might be too little for the asking price.
Here's the setup - there's a winding track packed with colored marbles that are slowly rolling towards a hole. Your job is to
Download Magntetica Twist (known as Actionloop Twist in the UK), even if it’s only to experience the awesome ball-clack noise. For less ardent audiophiles, there’s also a polished puzzler here as well. The premise? Your Mii is plopped into a rotating cannon – twisted by turning the remote – that fires coloured marbles. Around your cannon a track of balls snake towards The Hole of Bad Things (our name). Chain
If you’ve ever wondered who pays a hero 200 gold to walk 40 metres and kill a rat, there’s now a series of strategy games to answer that question. Majesty 2 is an RTS wherein you have no direct control over any units. All you can do is offer gold for the completion of objectives, and hope some nearby hero is short on cash and in the mood for a quest. It’s bizarre.
Majin and The Forsaken Kingdom is good. You’d never know from looking at the box, watching a trailer, and maybe not even from playing the first hour. To experience Majin, you need to dive in - to have “aha” moments with a dozen or so difficult puzzles, or slay your first gargantuan Zelda-style boss. So when a talking rat introduces you to gameplay elements with a squeakier voice than a prepubescent chew toy, we encourage you to have some patience and rest assured he’ll be gone in a few minutes...
If you can’t be with the one you love, love the one you’re with. That’s the scenario facing baseball-loving 360 owners this spring, who (once again) are left with no choices for their major league fix. You either get MLB 2K11, or you get nothing. Considering its overall quality, that’s not necessarily a terrible thing; while there are plenty of things to complain about, 2K11 is built on a foundation that produces plenty of fun. Even so, the franchise appears to be jogging on a treadmill. Lacking any new substantial modes or “wow” factors, it’s not a gotta-have title...