There’s about a million adventure games that would be brilliant on the Wii. Imagine a LucasArts compilation – we’d happily pay near full price for that. What we wouldn’t happily do is pay the same amount to direct a waddling Belgian around a static seaside resort.
Botched movie-to-game adaptations are nothing new, but blunders of the book-to-game variety may be on the rise. As the second Agatha Christie game from The Adventure Company, Murder on the Orient Express casts you as an eager assistant to the famous Belgian detective, Hercule Poirot, as you work to solve a mysterious murder aboard a luxurious train to Paris - but the fun gets derailed before you even leave the station. Sticking close to the plot of the novel, the game moves at an
How would you go about making a classic ‘whodunnit’ mystery novel even better? If your answer is “By turning it into a videogame where your time is divided between furiously tapping the touchscreen to keep the dialogue moving, answering sub-Layton calibre logic puzzles (usually about train times – Poirot gives this kind of thing too much thought) and desperately fighting against an overly-fussy handwriting recognition system,” you answered… incorrectly!
Pirates, eh!? Brilliant, eh!? Not really, but this is a multiplayer game up there with Bomberman and Worms. Eight players sail the seas, fight, and attempt to occupy ports to secure victory. Offline, it’s... a bit rubbish. It’s a speedy and strategic RTS-lite, and unlike anything else on PSN. Just don’t bother playing alone.
Pirates, eh!? Brilliant, eh!? Not really, but this is a multiplayer game up there with Bomberman and Worms.
Making an online game these days is tough, as there are few interesting settings left to force into the bizarre mold that is the MMO. Luckily for us, there’s a chauvinistic lore-trove waiting in the wings: Robert E. Howard’s Hyboria - the world of shirtless sword-swinger Conan the Cimmerian - which has now become the most brutal MMO in existence.
The original Age of Empires sold a gazillion copies by ushering in the idea of epochs in real-time strategy games (where you slowly move your civilization through a series of technological ages). Since then, Age of Mythology and Age of Empires II each offered incremental changes, and Age of Empires III keeps the streak alive. That's both good and bad: the gameplay is accessible, easy to learn and very polished, but too often Age III has a "been there, done that" feeling.
Nov 1, 2007
After two years on shelves, Age of Empires III was beginning to look like it was locked in predictability. So The Asian Dynasties expansion from developer Big Huge Games (best known for creating Rise of Nations) arrives at just the right time, like new menus showing up at your favorite Chinese place just when you're getting sick of the same old sweet-and-sour chicken balls. New civilizations that play unlike any of their predecessors, a host of revamped features, and a return to
Exploring the new world was one of Columbus' greatest feats, but it was the colonization of that land that brought about a new era in civilization. And it was that era that was chronicled in Ensemble's Age of Empires III as you took on the role of a mighty European power. Now it is time for the tables to turn as the balance shifts to three Native American tribes and you lead the WarChief to victory.
Each of the three new tribes, the Iroquois, the Sioux and the Aztecs bring a new style of play
Learning about ancient myths and religions was one of our favorite times in high school and college. It was like being taught history, except it’s full of minotaurs, fertility gods, and people with cat heads. When the more sterile, history-based series Age of Empires sired a spin-off titled Mythologies, we were all aboard.