Many DS games use the two screens as an afterthought. Not so with Advance Wars: Dual Strike, which incorporates the hardware's features into the series' already addicting turn-based gameplay. The goal in remains the same: pound the enemy army into the ground. There are several Commanding Officers to choose from, each with advantages and weaknesses - usually having a proficiency in one type of combat while lacking another. The same goes for specific units, such as submarines, stealth fighters
With all the well-deserved hype surrounding Project Gotham Racing 3, it's easy to dismiss Ridge Racer 6 as an also ran; something Namco shoved out the door just to cash in on the system launch fervor. After all, the arcade-y, drift-focused racing doesn't really deviate from any previous Ridge Racer game, and the paint jobs on the non-destructible cars look more like a high-res Xbox game than a 360 racer. Not really "next-gen" at all.
But turn the key and stand on the gas, and you'll discover
Every year we're inundated with derivative sequels that look and play just like the earlier version. Yet Castlevania never seems to lose its bloodthirsty, explorative spirit. Dawn of Sorrow crucifies all three Game Boy Advance vamp hunts by offering a longer quest studded with gruesome, fleshy bosses and enough customization to make even the most obsessive gamers arch an appreciative eyebrow.
As with many entries before it, Dawn drops you into Dracula's enchanted castle virtually powerless.
Sifting through games reviews must be a depressing activity if you work for NYC & Company, New York's official tourism marketing organisation. Max Payne, 50 Cent: Bulletproof, True Crime: New York City, The Warriors... recent years have seen a sewer-pipe tsunami of games celebrating the Big Apple's seedier (pippier?) side.
Why aren't develepers more interested in the NYC that is America's safest large city, its financial capital and one of its most popular tourist destinations? We think the
Few phrases create a more elegant image than "master thief," and few heroes are as elegant as Sly Cooper. Over the years, the raccoon cat burglar has used stealth, team strategy and ninja-like skills to pull off his capers, and in Sly 3: Honor Among Thieves, he's got more resources than ever to snatch treasures from canine mafiosi, dingo miners, and other cartoon lowlifes.
Ramping up the charm and the underhanded tricks, Sly 3 takes Sly and his accomplices on a globe-trotting, platform-hopping
Think of the Statue of Liberty: crazy tall and impossibly massive, composed of heavy, durable materials like cement and iron. "She" is in the shape of a person, but that shape exists on a physical scale that utterly dwarfs us, and her age is almost impossible for us to comprehend. We are, literally, like ants to her.
Now imagine the Statue of Liberty has come to life, but she's a nightmarish, twisted version of the Lady Liberty you know. She's covered in armored stone plates and matted fur,
Kratos is in a bad mood. No, wait, that's an understatement. He's in the worst mood imaginable, and he's ready to take out his anger on the entire Greek pantheon if it means getting revenge on the god who drove him mad.
A mythological epic, God of War casts players as Kratos, a rage-fueled maniac with a pair of nasty-looking swords chained to his arms. His life destroyed by Ares, the god of war, Kratos wants to find Pandora's Box and use its power to kill his divine nemesis. Standing between
While playing Prince of Persia: The Two Thrones, youll likely keep asking yourself the same question: Just who the hell would build all this stuff, and why?
But never mind that all the games structures are wildly impractical or that half the buildings in Babylon are filled with giant saw blades and retracting ledges. What matters is that it's fun. And after the dark, brooding Warrior Within, "fun" is something this series sorely needed.
Picking up where the last game left off, Two Thrones
One of the best things about tearing into a remake of a classic game is not just the satisfaction you get from embarking on an adventure that's stood the test of time. No, it's the contentment you get when you realize, halfway through the adventure, that the developers of today have lessons to learn from the past. Final Fantasy IV Advance is an absolute blast from beginning to end.
If you, like many, missed the game the first time around, you'll still be in for a sweet ride. The adventure
Trading in Castlevania's trademark 2D action for 3D is a fool's bargain. At least, it is if Curse of Darkness is any indication; the body is willing, but the heart is all but missing.
The story, a tale of competing vengeances between two of Dracula's henchmen, is serviceable in that it motivates the new hero-in-puffy-shirt, Hector, to hack and slash his fashionably gothic way from one ghoul-filled area to another. But it's the collectible materials dropped by slain monsters, and the items