RPGs most certainly have their fans. But among those who don't enjoy them, the main complaint seems to be that the battles are boring - you're usually limited to picking options off of a menu, after all. Well, Tales of Phantasia is the game designed to fix that. While it has the look and story of an ultra-traditional RPG, the battles give you direct control over the action. It's a welcome change of pace whether you love or hate turn-based fighting, and it's little surprise that the series has
EverQuest II's second expansion, Kingdom of Sky, dishes out the tasty morsels we've been dying for in Sony's online fantasy role-playing game. Badass new armor models - with the burly stats to back them up - are yours if you can slay some of the deadliest monsters yet. Creepy man-sized insects, intricately designed aviaks, and killer carnivorous plants are among the treats that will grudgingly succumb to your impending killing spree.
A majestic teleportation spire will transport you to the
Playing FIFA Street 2 is like picking a lock, except you've 200 keys, the clock is ticking and the treasure might be in another room. Despite its bewildering combination of key presses and skill moves, you're never sure how to score a goal, or whether to bother at all.
You rarely hit the net unless you've done about three tricks, while some games can be won by ball skills alone. To make things even more complex, other matches can be won by making men fall over.
Confusing? Yes. Rubbish? Not
The good guys have had their day - now it's evil's turn. But as the dark shadow to the popular massively multiplayer online superhero RPG City of Heroes, NC Soft's City of Villains feels very familiar but only slightly sinister.
Like its less evil twin, City of Villains drops players into Paragon City, a metropolis ravaged by crime. Street gangs, giant snakes, and mutated corpses roam the streets, looking for their next victims. The good guys are here too - spandex-clad Longbow operatives
Every time we think the rehashed simplemindedness of 2D side-scrollers is dead, some game oozes out that keeps the genre limping along for one more go-round. There's something inescapably captivating about a solid platformer, and that something is certainly present in Drill Dozer.
From the people who brought us Pokemon comes this throwback to old-school game design with a generous helping of Sly Cooper's friendly-burglar-robbing-the-bad-guy theme. You're Jill, the self-proclaimed "spunky
If you've played role-playing games in the past 10 years, chances are you've dabbled in Wild Arms. Most famous for being the game everyone bought during the agonizing wait for Final Fantasy VII, the first Wild Arms was popular, but uninventive. The series hasn't really amounted to a hell of a lot since.
Aside from a sloppily-implemented Wild West theme, previous entries in the series haven't really offered much to grab your attention away from the huge variety of more original, interesting
What was once a great and respectable franchise has now become a dumping ground for half-baked games. Sonic Riders straps the world-famous, sonic-booming hedgehog onto a hoverboard in the hopes of creating a blow-your-hair-back, thrill-a-minute mix of Mario Kart and snowboarding trickster SSX. It's fast all right. And loud, too. But everything else that matters (control, course layout, decent multiplayer ... you name it) comes up dead last.
The various hoverboards, or "Extreme Gear,"
Plenty of DS titles, even original ones, barely make use of the hardware's unique features. This is not the case with Kirby Canvas Curse. The player uses the stylus to draw ramps onscreen. These ramps guide the now limbless puffball around expansive levels in search of power-ups and secret items, completely free of the D-pad or other conventional methods of input. You never directly control Kirby; he merely reacts to the paths you draw on the screen. Holy crap, this smells like
Logically, as games become more complex it'll be harder to convince the average person to jump in and try them. Some games, however, exist as great equalizers and can instantly appeal to anyone because of their simple, addicting design. Super Monkey Ball Touch and Roll is the continuation of such a series. If you understand the concept of balancing a ball on a floating track so it doesn't fall into the infinite depths below, then you can tackle this primate puzzler.
Why is jumping in so easy?
Snow: sportiest of all precipitation. In snow the rich and the brave don skin-tight ski suits and race at life-retarding speeds down the side of a frozen mountain.
It's Torino's mission to convey some of that excitement to our plump desktop-bound bodies, without endangering limbs or wallets.
The problem is, Torino lacks the consistent vigour required of a decent sports game. Winter sports are nothing if not vigorous, and Torino fails to convey the knee-exploding viscera of a number of