Although we’re certainly a fan of the plasticine pair of Wallace and Gromit, we have to concede that our review of the first episode was spot-on. While the game was a great adventure, the humour evident in the Wallace & Gromit films and Telltale’s other games was lacking.
After the bland trip to The Last Resort, Muzzled is a much needed return to form for the Wallace & Gromit point-and-click episodes. It’s by far the closest the series has got to nailing the spirit of the original animations, with a proper villain, lots of fun contraptions, and a stronger level of puzzles.
That makes three out of four sub-par releases for Wallace & Gromit’s Grand Adventures. They’ve felt like Telltale’s red-haired stepchild over the course of their short run. Sadly this, the finale, is easily the worst.
The screen is ablaze with chaotic action. Our two heroes are
on a barge, floating on a river surrounded by enemies. Massive apes swoop in
from above, exact a toll, then quickly jump back to safety; meanwhile, ancient
Asian wizards launch magical missiles straight at us and miniature mechs keep
firing their lasers. Ruined debris blocks our path, so we desperately make our
heavy gunner blast away at it while the telepathic heroine attempts to fend off
the foes by dispensing lightning. Whether or not we make it to our destination
will depend on cat-like reflexes, our partner’s battle awareness, and a little
bit of luck. We don’t exactly love our chances...
Wanted: Weapons of Fate is like a cheeseburger. Okay. Bear with us. There’s nothing clever about it; no technical genius; and certainly nothing especially well-crafted. It’s a game you’ll blaze through in under four hours, with no multiplayer modes to bring you back for more.
Refusing to be pigeon-holed as just another WWII based real-time strategy game, War Front: Turning Point gives historical accuracy a vacation, and tries to inject the much visited era with some style and pizzazz. Picture The Rocketeer meets Sky Captain and the World of Tomorrow, and you'll get a good idea of the look War Front is going for: giant armored zeppelins, mechs that eat tanks for breakfast, and huge bombers of 1941 proportions.
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Fatshark's War of the Roses provides an online experience like no other. See if that's a good or bad thing in our review...
Wells was a genius ahead of his time. He created the original The War of the
Worlds novel in freaking 1898
, and we’re
talking about a story involving an alien invasion, chemical weapons, heat rays,
and goddamn battle walkers. That shit must have blown minds back then. Then
Orson Welles produced the radio drama version that blew so many minds people
actually thought it was real and lost their damn sanity, roving the countryside
and shooting at...
The $40 or $50 one time fee for a videogame is becoming passé. Today, publishers are trying to find ways to keep dipping into your wallet for months after the initial purchase. War Rock, which can be downloaded for free, is an experiment in alternate payment methods for games. While innovation is good, this game isnt, particularly.
War Rock is effectively a blend of Counter-Strike-style tactical shooting with some Battlefield -style vehicular combat. The games 21 maps include the small,
War World has been knocking around since July last year, where it was announced by Ubisoft at last year’s E3. In the time since, Peter Moore left Microsoft, the economy has hit the toilet, and War World still hasn’t become a good game. If you’ve tried the least generous trial ever – a whopping fifty seconds of gameplay – you’ll not know just how pointless War World’s existence is.