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  • What's in a name? For Warhammer 40,000: Kill Team, pretty much everything. Serving as the digital herald for the equally straight-to-the-point Warhammer 40k: Space Marine, Kill Team's all about one thing: raising the ever-loving shit out of Nintendogs. Yeah, no. Try killing. Typically with one hulking, armor-clad friend, which we suppose puts you in the bare minimum range for a team. And in the opposite corner? A billion enraged...

  • Don’t be surprised if playing Warhammer 40,000: Space Marine causes a huge wave of Déjà vu to wash over you. Surly, grunting muscle men in huge armor with chainsaw melee attacks and big guns run down narrow corridors fighting off an invading alien horde in a 3rd person perspective. The sad reality of it is that Games Workshop’s Warhammer 40K invented many of the cornerstones that have come to define these games, but they’ve shown up rather late to the party. Even so, what it lacks in originality, Space Marine makes up for in dumb fun, tight gameplay and overall competence.

  • To date, nobody has made a great Warhammer 40,000 game. How's that? Just look at the embarrassment of riches the potential developer has at its fingertips. A vast and detailed backstory. Ready-made combat units. Army structures on a plate. That's half the job done already. And what delights have we previously been served up? Chaos Gate. Final Liberation. Rites of War. Fire Warrior. Up until now, the 40K-on-PC pedigree has been rather more Chum than Winalot. Yet everyone who knows 40K
  • Dwarves are rubbish. Gold, beards, beer, shortness, regional accents – we’ve seen it a thousand times. Why play a dwarf when you could play a goblin with a pet squig or a Chaos marauder who can turn his arm into a fleshy club? So I’m surprised to find myself playing as a dwarf. And loving it.

  • The truth is, anyone who has spent any time poring over White Dwarf magazine or squandering pocket money on blister packs of Orc Boyz or Dark Elves will get a kick (or nostalgic pang) from Warhammer: Battle March. In fact, it’s quite clear that it has been created in an attempt to satisfy fans of the tabletop games rather than any veteran RTS players out there.

  • Thursday 23 November 2006 We've been eyeing up this game's graphical beauty and white-knuckled gameplay for weeks - and our anticipation was worth it. If you've ever wanted your Warhammer miniatures to come to life, check out Warhammer: Mark of Chaos. This adaptation of Games Workshop's popular fantasy wargame plays like Empire knights and Chaos orcs have hopped off their metal bases to rampage on your monitor. Purists will love it for its faithfulness to the original game, while others will
  • Here’s a scenario for you: you’re about to publish a well-designed, if somewhat glitched RTS set in one of the most successful fantasy universes of all time. You feel pleased with yourself. You’re happy. Maybe you even smile. Now, for some reason you decide not to bother marketing your game much. After all, who needs exposure? You release the game. It scores moderately well, sells a few copies, and then disappears.
  • Sept 5, 2007 Two E3s ago, when we got our first real look at Warhawk, it was intended to be an earth-shattering launch title for the PS3. Featuring a persistent, constantly ongoing war spread across a fully explorable landscape, it was going to be Grand Theft Auto in a futuristic warzone, with players able to jump into any vehicle, take on missions and fight however they saw fit. Somewhere along the way, though, it was decided that those grandiose visions wouldn't really work. In fact, any
  • Wario isn’t a complicated man, and making a decent Wario game isn’t really a complicated business. In fact, we’d boil it down to one very simple rule: capture his bulbous incompetence without succumbing to it. Give us clumsy, piggy-eyed foibles, but do it with class and intelligence.

  • There are seven costumes our cackling hero wears in this curious, stylus-controlled, spiritual successor to the Wario Land series, and being the thief he is, has stolen all the costumes. Its impossible to hate Wario as a villain, largely thanks to his starring roles in a host of top-notch adventures. A Wario platformer tends to be an excuse for Nintendos developers to really poke fun at one of their characters while experimenting with the kind of off-the-wall gameplay they wouldnt dare inflict

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