The first episode of a series is rarely the best, so it wasn't too surprising that the point-and-click adventure Sam & Max: Episode 1: Culture Shock - while fun overall - was short, meandering and packed with uneven humor. We knew it'd get better, though, and with Episode 2: Situation: Comedy, it has. The writing is tighter, there's much more to do and the humor has edged closer to the inspired lunacy of the Sam & Max comic books. In short, the series is really starting to get off the
Another month, another $9 episode of Sam & Max. That's something we could get used to, so long as the quality holds up, and so far the series manages to get a little better with each installment. Sure, Sam & Max Episode 3: The Mole, the Mob, and the Meatball might play exactly like the last two, with no real changes except for the puzzles, settings and plot. But the comedy's a little sharper, and the hit-or-miss stabs at pop culture have been chucked in favor of big guns, absurd gangsters and
If you've been following previous episodes of Sam & Max, by now you should be familiar with the series' tropes. You should expect, for example, that paranoid convenience-store owner Bosco will sport a new fake accent and flimsy disguise, and that endearing hack-of-all-trades Sybil will have a new, doomed career that she'll ditch by episode's end.
What you probably don't expect is that Sam and Max, the lovable canine shamus and hyperkinetic rabbity thing, will assassinate two presidents and be
They've conquered giant presidents, fibbed their way to daytime-TV stardom and brought down mafiosos in creepy bear masks. Now, five episodes into their six-episode series, Sam and Max face their greatest challenge to date: learning to use the internet. And this time, the very fate of western civilization hangs in the balance.
As Sam & Max Episode 5: Reality 2.0 opens, Max - the psychotic rabbity half of the dog-and-rabbit-thing duo - has somehow managed to hang on to the US presidency after
Fresh off their success destroying the internet in Reality 2.0, dog-and-lagomorph crimefighting duo Sam and Max have returned for one final adventure - at least, until their next "season" starts. Putting a coda on an episodic series that's seen psychotic rabbit Max elected president, the world plunged into offscreen chaos and the duo's neighbors suffer through multiple identity crises, Sam & Max Episode 6: Bright Side of the Moon pits players against the man behind it all. We speak of none
After a 13-year absence from videogames, amoral dog-and-rabbit crimefighting duo Sam and Max made a triumphant comeback in late 2006, with a series of six surreal adventures that took them from the seediest streets of New York to the depths of outer space. Originally released online for $8.95 a pop, their criminal-squashing escapades have been bundled into one $30 collection and peppered with cool extras, giving those who've managed to avoid the series thus far one less reason to do so.
Considering that the last time Sam and Max appeared in a full game computers were steam-powered and/or made from mammoth pelt, it’s a little funny to see them adventuring away so happily on the thoroughly modern Wii. Not that it isn’t an obvious match: a point and click adventure on a console made to point and click.
Nov 9, 2007
It's been just six months since dog-and-rabbit detectives Sam and Max wreaked their particular brand of havoc on the point-and-click adventure genre, and already they're back again to deliver more punishment. Christmassy punishment. Santa's gone crazy and started shipping out presents that are either useless, deadly, or both, and it once again falls to Sam and Max to hurt people and ruin things by way of response.
Sam & Max Season Two, Episode 1: Ice Station Santa (available for
Things are very peculiar at the beginning of this third series of dog and rabbit freelance police escapades. The story begins smack-bang in the middle of a bemusing plot, where you’re aboard a spaceship, held captive by a space gorilla, talked to by a brain in a jar. Your rabbit buddy Max is now a playable first-person character with psychic powers. It seems things aren’t happening in order. Thankfully there’s a Rod Serling-esque narrator on hand to guide us through this muddle. More thankfully, it’s really funny...
After the superb first episode, the follow-up was always going to struggle to match it for quality. The first episode ended with a gruesome discovery in the basement of our heroes’ building, which leads the plot of the second to descend into a Day of the Tentacle-style time-bending farce...