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  • You're a pudgy, kinda-gargantuan monster that walks around city streets and slowly razes the bustling metropolis to the ground. There you go. Practically everyone on the planet knows what's going on with Rampage: Total Destruction before they even fire it up. With this in mind, there's definitely some guilty, people-munching fun to be had here - and for less than 20 bucks. You begin with a handful of the towering beasts, but by tearing through locales like New York, London and San Francisco,
  • Based on the early trailers, Rango didn't seem like much more than a CG vanity project from the director and lead actor behind the painfully hit-or-miss Pirates of the Caribbean trilogy, but surprisingly, it launched to strong reviews and box office success. However, as we're all aware by this point, a direct correlation between film quality and that of the videogame adaptation is never a sure thing...

  • A slow-mo spume of watery froth erupts upon the screen as a digitized bass is yanked from the water. For a second it is caught in a moment of balletic glory – like a dancer impaled on a shiny metal hook. It’s all the fun of The Matrix’s bullet time but without a second of philosophizing about the meaning of trout. Then you’re back to earth with a bump. Well, a splash.

  • The aspect of Raskulls that stands out the most is its unique combination of platforming, puzzle solving, and racing. What at first looks like a fairly simple concept quickly becomes a devious test of skill and wit as you try to beat your opponents to the finish line. With so many aspects to ponder (the fastest route, the best blocks to destroy, when to run and when to wait, frenzy, power-ups, and more) there’s always something else to take into consideration...

  • The good thing about movies is that you only have to watch them for roughly two hours. Conversely, the playing time of a videogame obviously equates to a longer experience, but that better be a damn satisfying one - one thats worth the sixty bucks you just dropped. Ratatouille, the latest corporate shilling from Disney to bank on the far more amazing film, brings tired minigames and boring platforming to wow children in the
  • For the first time in their career as saviors of the universe, Ratchet and Clank have been separated. But the time apart has done them good. This is Insomniac’s most confident game to date, bursting with flair and imagination. By dividing the duo they’ve been able to create two boldly different games in one – a free-roaming space adventure and a brilliantly designed time-bending puzzler.

  • The original Ratchet & Clank: Tools of Destruction was a divisive game here: some loved it; some didn’t see the fuss in what was essentially a hi-def PS2 platformer. So, how does this downloadable follow-up, Quest for Booty, compare, given the game’s glossy visuals have been watered down to fit on the PSN Store?

  • It's no secret that the PS3's been hurting for good exclusives lately. Lair was a flaming wreck, and Warhawk and Heavenly Sword - while mostly excellent - were greeted with what seemed like a collective shrug from critics. A lot of heavy expectations are riding on the shoulders of Ratchet & Clank Future: Tools of Destruction, and although the game can't possibly meet them all, it certainly doesn't disappoint. First off, here's what Ratchet & Clank Future isn't: it's not a revolutionary
  • We wouldn’t call Full Frontal Assault an evolution of the series as much as a fun experiment with its mechanics. It mostly works, even though it’s not a very robust package...

  • More and more, it looks like porting moderately successful PSP games to the PS2 might not be such a hot idea after all. Without complete overhauls, the graphics look crummy, the multiplayer features get stripped out and the overall product - which might have been amazing on Sony's handheld - feels watered down and cheap by PS2 standards. That was the case with both Grand Theft Auto "Stories" games, and now we're seeing it happen again with

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