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  • Hudson Soft has been one of the most prolific WiiWare developers to date, with titles ranging from the likes of Tetris Party to, uh, My Aquarium, but its latest entry tackles uncharted ground for the downloadable games service – the first-person shooter. The game in question is Onslaught, and while its generic alien bug-zapping plot and ho-hum presentation fail to make an impression, enjoyably mindless action and online gameplay lend this sci-fi shooter some short-term relevancy.

  • Nov 28, 2007 Ontamarama is hard to pronounce. Come on, look at all those syllables. Interestingly enough, the circumstance of its name can also be applied to the game itself. Publisher Atlus gives us a unique sort of dance-puzzle game. And for the most part, it gets us into its groove, only sliding off key in a few areas. Its a creative game that requires both your attention and, unfortunately, your tolerance. Ontamarama feels at first like another puzzle-music game, and at its core, it is:
  • Forget Chinese zodiacs: 2006 is the year of the CG animal. This year it seems like more CG based talking animal movies have hit theaters than in every other year in history combined. With Barnyard, Over the Hedge, The Wild, and Ice Age 2, it's getting hard to keep them all straight (and we still have Happy Feet to look forward to). This craze hasn't gone unnoticed in the gaming world, as Ubisoft attempts to jump on the movie tie-in gravy train with Open Season. Open Season follows the basic
  • Operation Darkness is a strategy/fantasy JRPG set in World War II. It’s also the ugliest game we have ever seen on Xbox 360. We salute developer Atlus for trying something different by marrying a strategy JRPG to the World War II setting, but if they’re not going to make a game visually worthy of a next-gen system, why should we get excited about the gameplay? The hodgepodge of different gaming elements thrown into Operation

  • There’s nothing wrong with an M16 having almost infinite ammo and range. The same goes for paintball-style close-quarters combat and recharging health.

    But that’s not the Operation Flashpoint: Dragon Rising way. Get a bit too enthusiastic suppressing an ambush early on and it won’t be long before you hear the horrifying click of your empty chamber.

  • It’s always weird to see a “hardcore” PC series get transmogrified into a console-friendly title, and always a little bittersweet. On the one hand, it’s great to see new moneymaking opportunities for a quality series that deserves some revenue, but on the other, it sucks to see that same series effectively dumbed down to make it easier (or even possible) to play with a controller...

  • Sept 17, 2007 At first glance, Operation: Vietnam is basically a simple, one-player arcade-style top-down shooter - sorta like those super-old arcade games Commando or Mercs. You view the jungle setting from above, and your hard little Rambo look-alike, separated from his team in a helicopter crash, walks in whatever direction you press on the D-pad and shoots directly in front of himself whenever you tap A. And it's all fine, if a bit sluggish. However, first impressions can be deceiving, and
  • It seems to be the more traditional a game is, the more difficult it is to concoct a sensible control scheme for it using the Wiimote. Opoona realizes this and ignores the Wiimote completely; the nunchuck is the only controller used to play the game, leaving your other hand free to stuff Cheetos into your maw. From the story, to the graphics, to the plot, the game is going for a pure and simple RPG experience. Unfortunately for Opoona,
  • Oct 9, 2007 You can't get much for sixty bucks these days. Dinner and a movie for two? Perhaps. A pair of jeans? Maybe one leg. So there's no way five incredible games, all worthy of individual purchase, would be available for that low, low price, right? You poor naive fool, says Valve, how wrong you are. Their Orange Box is finally here, and its five big sections - Half-Life 2: Episode Two, Team Fortress 2, Portal, Half-Life 2, and Half-Life 2: Episode One - are all juicy, delicious, and
  • Nov 19, 2007 When we first heard about Orcs & Elves, we weren't quite sure what to expect. Yes, it was originally designed for cell phones (bad sign), but it was also produced by John Carmack and id Software (good sign). Whatever its origins, what matters is that the final product is a solid action-RPG that delivers a satisfying adventure with plenty of wit, humor, guts and

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