Instead of doing what everyone wants – blatantly ripping off the beloved NFL Blitz games of yore and serving it to a yearning public - EA Sports has been plugging away at their own version of alternative NFL games for years now. First it was NFL Street, then NFL Tour, and now Madden Arcade.
Expecting much from a system-launch Madden is usually a bad idea. Add in the dreadful history the series has had on Nintendo handhelds, and we were more than a little wary of what Madden NFL Football on the 3DS was going to be. At first glance, we were pleasantly surprised by the sights, sounds, and relatively easy-to-play style. However, it didn’t take a long for us to realize that this Madden is simply a cross between a tech demo and a kids’ game...
Industry-watchers might remember Made Man (originally titled Interview with a Made Man) as one of the projects that got canceled when notoriously mediocre publisher Acclaim collapsed in 2004. Now, another publisher has seen fit to pull the game from the wreckage, dust it off and slap a $20 price tag on it. But even as a budget title, Made Man was better left buried.
Based around fictional mob enforcer Joey Verola, Made Man spans three decades and might be the only crime game ever to feature
Madworld is the definition of Grindhouse gaming, inspired as much by movie directors such as Quentin Tarantino and Robert Rodriguez as games gone by. With striking monochrome visuals spattered with gobbets of gore and enough violence to keep the tabloids in column inches for the next sixth months, it’s by far the most stylish Wii game to date. But beneath the gory facade is a staggeringly simple concept.
Life after the apocalypse is going to be tough, but we think well cope with the help of our survival kit. Buried in an old biscuit tin at the bottom of a garden weve got a pair of studded shoulder pads, an eye patch, a mohawk wig, a battered leather jacket and a rust-streaked Hummer. How did we manage to fit so many post-apocalyptic clichés into such a small container? Lets just say we got a few tips from KDV
It’s been a long time coming – almost exactly three years since it was first announced, in fact – but Mafia II is finally here. We’ve seen a lot of the game prior to its release; learned about its characters, its attention to detail and its aim to immerse players in its sharply realized mid-century Mob fiction. So far, it’s seemed like a worthy enough successor to the original Mafia: The City of Lost Heaven, but obviously it’s got a lot to live up to.
So, here’s the first thing you should know about Mafia II: It’s not the revolutionary game that its predecessor was. In some ways, it even feels like a big step back for the car-crime genre, with a structure that’s so linear and narrowly focused that we have to wonder why the developers bothered to set it in an open world at all. Once you come to terms with that, though, you’ll find a charming, brilliantly written mob drama that’s enormously fun to play through...
We won’t dwell on our reasons for posting a tardy review of MAG again. If you’re interested then read it here. What we can say is that after our initial cold feelings toward Sony’s impossibly large online shooter we’ve slowly warmed to the frantic action.
While the majority of us and our colleagues favour Modern Warfare 2’s online offerings, there is a place for MAG to exist, and in some cases,
Mage Knight: Apocalypse brings the tabletop game system to the PC. Fans might be disappointed that more factions aren't playable, but character customization is easily Apocalypse 's strong suit. Choose from one of five guardian types - Vampire, Draconum mage, Elven paladin, Amazon, or Dwarf - and you'll find three skill trees for each, filled with active and passive abilities that'll help you survive and slaughter.
In the game's nicest touch, experience points and levels are thrown out in
Mage Knight: Destiny's Soldier fails, even for fans of the tabletop Mage Knight strategy game. A simple dice game has been reduced to a convoluted mess of menus and drunken stylus controls. The inaccuracy of stylus input is the most infuriating aspect of waging this turn-based, grid-mapped medieval war, enough to weigh down whatever positives the game might manage to sneak through.
Tap a unit in your Lord of the Rings-style army and its action menu comes up; drag a unit and it moves to
Get ready for another
barrage of spells and creatures as you face off against Magic’s most powerful