Going strong after nearly six years, Dark Age of Camelot is now lavishing higher-level players with enough new PvP, PvE and Realm versus Realm content to keep them going for many a moon with this expansion.
Set, as youd expect, in a gigantic labyrinth below PvP-haven Agramon Island, Labyrinth of the Minotaur expands on current Champion Level formulas, allowing players to further develop ability-wise, rather than adding levels above
After playing so many D&D variants, it’s easy to forget what a beast its game systems really are. We just found ourselves typing something about what a complex, very, very German RPG Drakensang is, but, really, it’s not. What it reminded us of most was our first time playing The Witcher.
The days of the space opera are, unfortunately, long gone, with no prospect of a new Wing Commander or Privateer appearing through a wormhole any time soon. With Dark Horizon, the initial signs were promising: a space combat game without the trade and with a heavy emphasis on laser-induced death.
Where was Dark Messiah of Might and Magic when we had the summertime blues? Barging through this fast-action fantasy story was as good as it gets - perhaps just shy of an Indiana Jones flick on full volume.
Sure, Dark Messiah could be billed as a fantasy action role-playing game, played from the first-person perspective - but it'll sucker punch you in the kidneys if you think it's an Elder Scrolls IV: Oblivion clone. Dark Messiah is about as far from the lonely, ponderous, soul-searcher
What can Dark Messiah: Elements possibly offer us spoilt medieval fantasy gamers that we haven’t seen or done before? In all honesty: not much. At best, Elements is an enjoyable swords-‘n-spells scrapper, and at worst, it’s a dumbed-down Elder Scrolls, minus the constantly inventive free-roaming and incredible depth.Here, you play as a young acolyte called Sareth, who has recently completed his tutelage under the powerful
Don’t let the fact that this is from the developers of maligned PS3 launch title Genji put you off; it’s actually one of the better PSN games to date. If you remember the dungeon crawls from the old Zelda games, this will be familiar - a top-down view, enemies to defeat, bosses to battle and items to collect. The unique thing, however, is that each room of the dungeons is filled with black fog.
Dark Sector has so many similarities to Resident Evil 4 that it could be seen as an expansion pack for Capcom’s classic. Firstly, the plot - it focuses around a city infected by a disease. The infection, like RE4’s Las Plagas, turns regular folk into murderous zombies. There’s a shadowy figure attempting to create an army with these creatures. Then there’s the female double agent - she’s like Ada Wong, minus the
Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience...
The Dark Spire centers on the classic first-person, dungeon-crawling style of play made popular by such games as Wizardry or The Bard's Tale, with rules similar to Dungeons & Dragons. It's definitely a refreshing twist on modern role-playing games (like Oblivion), but its blindly faithful reproduction of the classics turn what could have been a nostalgic romp into a rather irritating game
Void (noun) – a completely empty space. Yeah, that about sums it up for us. As hard as we peered into Dark Void we struggled to see a shred of originality, or a spark of excitement that lifted the game above anything other than beige mediocrity. In a world of Modern Warfare and Gears of War, this game is a bit of a non-entity.