If there’s one word that sums up World at War for us, it’s ‘brutal’. The latest Call of Duty, developed over the last two years by Treyarch – not series creator Infinity Ward – is a brutal slog through a WWII setting unlike any other. You may think you’ve ‘been there’ and ‘done that’ when it comes to this particular global conflict, but after five minutes in either the blood-soaked single player campaign or the frenzied multiplayer you’ll realise that this is far from your average, tired WWII shooter.
If the 100th anniversary of the Duke brought a tear to your eye, theres a good chance Call of Juarez has a crusty wanted poster with your mug on it. It wonderfully captures the pristine and burgeoning frontier that provided the backdrop for many a brutal Western endeavor. A first person shooter thats equal parts Deadwood and The Searchers; stagecoaches, saloons and saltier-than-thou dialogue really help Juarez nail its intended time and
After apocalyptic future worlds, there can be few settings less original than the Old West. Chuck in a desert, some dueling and a few authentic guns and you have yourselves a game, right? Well Techland don’t subscribe to that – Bound in Blood, like its predecessor, has ideas coming out the wazoo.
We wander through the Wild West, meet legendary gunslingers, and live to tell the tale. Read our impressions of Ubisoft's downloadable shooter right here...
Up to this point, Call of Juarez has managed to distinguish itself as a flawed but likable series, one that’s brought some interesting characters and gameplay touches to the underrepresented Western-game genre. With Call of Juarez: The Cartel, however, it hasn’t just moved into the modern era – it’s moved into thuddingly dull, absurdly “gritty,” Kane-and-Lynch-esque urban-shooter territory...
Legend tells of an online forum populated by the dead. Forumites, faces gaunt with a deathly pallor, lure you in with smileys, before plunging the knife in your back. But enough about ngamer.co.uk. Ho ho. We’re talking about The Black Page, an allegedly haunted chat room. You log in, LOL, ROFL, pretend to be a 17-year-old girl, meet a ghost. Wait. G-g-ghost?! Turns out the dead have pretty reliable internet access.
As many of you might already know, God of War designer David Jaffe has quit making story-driven games, and for better or worse, stuff like Calling All Cars! is what he intends to create from now on. It's simple, lighthearted and - dare we say it? - casual, so if you're expecting an earth-shattering experience on par with Jaffe's earlier efforts, don't. But for the price, this download from the PlayStation Store isn't a bad way to kill a couple hours with some friends.
Playing like a mashup of
Classic compilations appeal to two types of gamer: the old-school, roughly 30-something player who waxes nostalgic about when these games were new, and the less discerning, volume-conscious gamer who quickly deduces, "$20? Thats less than a dollar a game!" If you dont fit into either category, move along.
For those still here, after moving on from the obvious choices (Street Fighter II and a Final Fight that's still fun despite being ravaged by age) and exploring the rest of this sprawling
Retro packs rule when they don't suck.
Let's interpret that statement. There are lots of great games from the past, and now that they can be packed together cheaply on a single disc, well, it sounds great! Fire up the presses! The "suck" problem often comes in the quality of translation, or lack thereof. Simply put, a lot of packs aren't worth the discs they're printed on. Other unfortunate retro collections have no games worth remembering, much less replaying.
Happily, Capcom Classics
We’re looking at our own face. We’re maneuvering a little green spaceship against the backdrop of our own face. With every laser fire, the image relayed to the game from the webcam flares with red. As we weld parts to our chassis, our face bleaches with arc lightning. It’s a cosmetic, optional effect, but another cute touch in a smart top-down shooter.