Conventional wisdom says that first you crawl before you walk. 50 Cent Bulletproof shoots this theory in the face, and decides to try to outrun a freight train before doing either. As you can imagine, it ends up falling a little flat. When working to get 50 Cent, his crew, Dre and Em, and 50's music and his videos into the game, the developers forgot one minor detail: the
Blood on the Sand is a work of mad genius. It’s all about killing, smashing stuff, collecting trinkets and swearing – using a swear button – to the beat of the most aggressive rap 50 Cent has to offer. It’s silly, relentless and – in a guilty way – pretty fantastic.
Japanese text adventure games – often called “visual novels” in their native land – haven’t really found a huge audience in the US. Branching-path, almost completely text-based narratives don’t seem to hold much merit to a gaming crowd that predominantly prefers to shoot whatever moves on its screen. It seems odd, then, that Aksys would opt to bring 999: Nine Hours, Nine Persons, Nine Doors out in North America – the mix of a novel’s worth of text exposition and “room escape” style puzzles doesn’t seem like a fit for our market. But when someone actually plays 999 with an open mind, they’ll be glad Aksys made the effort to localize this stellar title...
Feeding colorful jellybeans to an amorphous alien pet to make it transform into a multitude of cool items was loads of fun way back in 1989, and WayForward’s resurrection and re-imagination of the NES sleeper hit A Boy and His Blob perfectly captures the clever gameplay that made the original so absorbing. 20 years later, the remake is one of the most endearing games you’ll find on the Wii.
No, wait! Dragons, come back! We didn’t mean it! Without you, any excitement inherent in this Russian roleplayer’s narrative is dispelled! Too late, they’re gone. And so is any real engagement with A Farewell to Dragons.
Ninjabee’s god simulator is a Doshin the Giant rip-off where your avatar gets to boss tiny people about to build the perfect kingdom. Its lethargic pace could put many off, but the mix of strategy and resource management is hard to fault. Worth a look, even amongst bigger names.
What's in a name? In the case of videogames, it's usually not much. If you had no idea what kind of game Metal Gear Solid was, would reading the title help matters? Everyone's seen the poor soccer mom at GameStop looking completely befuddled as she stares at a wall full of highly descriptive names looking for the perfect gift. Is Lost Planet about finding a planet? On that note, what journey went missing in Lost Odyssey? At least you have some semblance of what A Space Shooter for 2 Bucks! is from the title, as we can confirm that this $2 PlayStation Mini investment will indeed produce a game in which you shoot things in space for your alien-maiming enjoyment...
The concept of an opera-singing vampire, desperate to be a star on the Paris stage, is fantastic adventure game fodder, both for its originality and for the many puzzle-design possibilities in the traditional vampire weaknesses. Every room is a thing of beauty; a glorious mix of Tim Burton and Monkey Island that doesn’t need advanced technology to impress. The music is excellent.
A World of Keflings, sequel to A Kingdom for Keflings, is a straightforward resource management game with a solid foundation of harvesting and construction. It’s a decent offering that follows in its predecessor’s footsteps, but never quite reaches far enough to justify a second entry in the series. Sure, the game always provides enough work to keep your avatar and its Keflings busy, and gives you a tangible reason to get that work done - there is always a reward for the effort you make – but unfortunately, that’s where it starts to fall apart. Quite often the payout will be in no way equal to the investment, which only left us feeling cheated...
It’s a mystery to most Western gamers, but Japan’s always had a fetish for games based around choo-choos. One of the more distinguished in the genre is A-Train, last seen in ye olde days of the Amiga, and 505 Games (importers of all things weird and wonderful), have decided it’s time it made a return to our shores. To begin at the beginning, A-Train HX doesn’t have a tutorial mode. This is a foolish move, because the game