Ever since Nintendo defined the karts and powerups battle racing format on the SNES, the trend has been for subsequent sequels and imitators to become bigger, slower and easier.
Dec 11, 2007
Hard to believe it now, but back when multimedia and CD-ROM were buzzwords of a new age of entertainment, Myst was a revolutionary PC game. These days, the 1994 design is really showing its age, but theres definitely still a certain mysterious charm about it. Nobody made games like this before, and apart from its many sequels, few have attempted anything similar since.
Theres no back story, or any kind of explanation or instructions. After opening a magical book, you find
Myst is back. With more sadistic puzzles, glorious worlds and an ever-changing story, the new Myst Online: URU Live (URU = "you are you") stays true to the complexity of the original series while adding a new layer. Namely, URU is live online, and players can now group together to solve the puzzles and explore the Ages.
URU went live February 15, on Gametap.com. Like pretty much all Massively Multiplayer Online game launches, there were lag issues, server issues, instance issues, chat issues
The ‘seek and solve’ genre is a big deal on the internet, and Nintendo have picked up on its casual-gamer-friendliness with this Touch Generations title. You’re presented with a picture of a densely packed room and a list of objects to find. Find the objects to move onto the next room.

At first glance, Mystery Case Files: The Malgrave Incident looks like another bit of casual flotsam in a sea of Wii shovelware, which is a shame, because behind its dull box art and a title that makes it sound like a Wii port of some bargain bin PC dud, it's actually a quality game...
An update of a Super Nintendo Entertainment System title, Mystery Dungeon: Shiren the Wanderer is an old-school, turn-based dungeon-crawler. It's slow, intense, and unforgiving - all of which might be a turn off to gamers weaned on modern titles - but for those that appreciate old-school sensibilities, Shiren the Wanderer offers dozens of hours of slow-burning fun.
We would not be surprised if Myth Makers: Orbs of Doom came about in a board meeting brainstorming session, where someone said, “Okay, how can we trick children into shelling out twenty bucks, and then proceed to make them cry and throw their remote into the wall?” Data Design Interactive specializes in gaming trash designed to sneak money from unsuspecting wallets with the least effort invested in art, sound, programming, design,