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  • Twin Sector plays like an amateur dramatics performance of Portal. That might sound mean, but we’re actually a little bit in love with this game. A fun first-person environmental puzzler, its conceit – investigating a disaster in an underground bunker – sees you with a pair gravity manipulating gloves.

  • Sweet Tooth and company are back in another ultraviolent reboot of the series that redefined car-combat as we know it. Is this just an old-school revival, or is there enough going on under the hood to keep things fresh and interesting?

  • How much do you love Twisted Metal? If the answer is "more than anything else," then hoo boy, has your game arrived. Extra Twisted Edition is a gushing fan letter/developer pat-on-the-back that celebrates everything about the series' 13 year history. For a measly $20 you get the full PSP game Head-On, lost levels from Twisted Metal: Black and a boatload of bonus content that's more interesting than the aging gameplay.See, Head-On was a PSP
  • Now, dont get us wrong. Two Worlds isnt bad. Its an unapologetically hack-and-slash RPG, borrowing much from Oblivion, Gothic and the other big names, and in most respects, it hits the right beats. Its pretty, with lots to see, lots to do, and plenty of choice in how you do it. And yet... theres something missing. The environment suffers the most. Like Oblivions, its big, open, and you can wander more or less freely. It looks very pretty. But its so damn empty. You can get a horse, but they
  • If you’re determined to enjoy Two Worlds II you’ll need superhuman pain tolerance and more free time than recess at Immortal Elementary. Like most RPGs released these days, TWII requires almost 50 hours to beat the campaign (there’s multiplayer too). But Two Worlds II isn’t just huge; it has a learning curve that’s more like a cliff, and a tendency to explain absolutely nothing to players...

  • Sifting through games reviews must be a depressing activity if you work for NYC & Company, New York's official tourism marketing organisation. Max Payne, 50 Cent: Bulletproof, True Crime: New York City, The Warriors... recent years have seen a sewer-pipe tsunami of games celebrating the Big Apple's seedier (pippier?) side. Why aren't develepers more interested in the NYC that is America's safest large city, its financial capital and one of its most popular tourist destinations? We think the

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