When you start up a new racing game, what's the first thing to do? If the answer is crash the cars, then Burnout is the only game you need. With gameplay that encourages dangerous driving, Takedown, the third and best in the series, is the best action racer on any console. It's packed with high-tension contests and spectacular crashes. Michael Bay should be jealous. You'll be
Given that Crash is a Burnout game, it's tempting
to unceremoniously chuck it into the scrapyard for everything it's not. It
doesn't use the same crunchy, visceral viewpoint as other Burnouts. It doesn't
concern itself with obsessively detailed vehicular destructo-porn. There aren't
any neck-and-neck photo finishes or spark-scattering takedowns that'd look
right at home in every Hollywood automotive thriller not titled “Cars.” Crash
isn't Burnout 6 or Paradise 2. It is, however, still pretty damn fun...
This is a weird Burnout. Its like Burnout: Year Zero, or Burnout Returns, a kind of re-imagining of the series that ignores the more recent developments. Lots of the innovations introduced in 2005s Burnout: Revenge have been dumped, modes have been dropped, and features last seen in Burnout 2 have been brought back in as replacements. So what we were expecting to be a half-assed rehash of recycled tracks is, in fact, a right awesome Burnout game - and the perfect end to the games career on
The first thing that hits you is how sprawling Paradises map seems. Then you realise you can drive from one end to the other in only about four minutes, and around its entire circumference in about ten, and its a little disheartening. But then you discover just how dense Paradise City is, how much there is to explore away from the main roads and all seems rosy.
Except that, although 120 race events sounds like plenty, it isnt - we uncovered 97 of them within six hours, and although you can
Burnout is growing. We have the first paid-for DLC – the Party Pack – plus a restart option and loads of tweaks to the handling (early cars are easier), graphics (brighter) and menus (better arranged). All aim, successfully, to make it easier to have fun. But it doesn’t go far enough. It’s telling that the greatest excitement was generated by the chance to restart races, while the best tweaks were shortcuts and jumps you can see when travelling at speed.
It's the fastest, the loudest, it's just the bestest: Burnout Revenge is an essential purchase. But chances are you already know this. The Xbox and PS2 editions of the fourth Burnout zipped into the stores over six months ago to extremely positive reviews and it's safe to assume that an extremely large chunk of GamesRadar readers have played this to destruction already.
Those slotting into this category will have only three questions: Is it prettier? Is it better? And, is it worth splashing
The title says it all. Apologies if you were expecting a riveting set of bus-themed missions ripped from a Keanu Reeves movie, but Bus Driver really is about driving a bus. Follow predetermined routes and timetables; stop at red lights and bus kiosks; signal lane changes; and open and close your doors at the right time. Do it properly and you earn points. Do it appallingly and you still earn points, just not as many.
Bust a Move (Puzzle Bobble in the UK) is so simple you’d have to be a monumentally cretinous imbecile to get it wrong. Stick to the formula established on day one, and it’s practically bulletproof. Still, it’s gone off the rails plenty of times – drowned by unnecessary features, or bolted on to justify a disc’s asking price. None of that on Live Arcade, though.
Bust-A-Move as a game in itself is all well and good; shooting balls up into a big wall of sinking colored bubbles, clearing levels by hitting the same color, then moving on to the next. You have to think about aiming cleverly and rebounding off walls and its good as a distraction.
Unfortunately, on Wii nothing has changed - apart from using the remote to clumsily aim the shooter - and without any massive attempt to bolster this simple puzzler, it feels like a very weak package for our new
While the traditional bubble-shooting match-three gameplay of the series remains intact, Bust-A-Move Universe feels completely stripped-down compared to the previous two Bust-A-Move games that were released for DS. It only features two basic modes – a story mode and a challenge mode – with no multiplayer at all and not much content in total.
The concept of Bust-A-Move is simple – aim and shoot bubbles to match colors and clear all the bubbles without going over the line at the bottom of the screen. Universe adds a few small twists here and there...