Vancouver 2010 developer, Brit outfit Eurocom, have managed to perfectly reflect the public’s mood of total indifference with their game, and this is really the only score on which they can be warmly congratulated.
Featuring a stingy 14 events, only half of which are any fun to play, this isn’t what you’d call ‘good value for money’.
After nearly five years in development, Vanguard has created much buzz in MMO circles. Originally billed as the game that hardcore World of Warcraft players would want to leap into after getting tired of grinding Blizzards end game, and later toned down (if not the game, then at the very least its marketing) to appeal to a wider audience, Vanguards lengthy development has clearly had its share of ups and downs. But despite any hate you may have heard on message boards in the days and weeks
If it were possible to make a game out of the phrase “F**K YEAH!!!,” with the three exclamation points and everything, it would probably come out looking a lot like Vanquish. At least, those are the words I wanted to repeatedly yell (sans asterisks) as I drilled apart Communist robot legions with an assault rifle, executed countless rocket-powered knee-slides to escape massive chainsaw-shaped troop transports, and slowed time to gun down enemies as they roared overhead on an upside-down runaway monorail car. No other phrase quite captures the thrill of tearing ass through Vanquish’s overwhelming odds and smashing down robots dozens of times your size, unless maybe you throw in a few “grrrrs” and “rrggghs” for good measure...
The story of Violette Szabo, the real ‘Velvet Assassin’, is a deeply unhappy one. She was an Allied secret agent during World War II, but in the middle of only her second mission she was captured, tortured, abused and eventually executed. The perfect story, sixty-six years later, to make a videogame about then.
After sliding in Venetica's disc and watching through the opening cutscene, you might ask yourself: “Does this game want me to hate it?” While the answer is (most likely) no, Venetica often feels like it's outwardly trying to be bad. The graphics are so glitchy and poorly rendered that they would have looked terrible on the PlayStation 2 or GameCube, which could be excused if the game had any other redeeming qualities. Sadly, it doesn't...
Aug 21, 2007
Much sunken treasure has been salvaged by Venice Deluxe, from arcade relics such as Breakout, to Tetris, pinball and even penny drop machines. Retro64s latest feels smart, unique yet never particularly new.
From your golden gondola, you fire treasures into sinking palaces. Rather than stick to the first thing they encounter, as in Puzzle Bobble, they ricochet around until they hit either their matching socket or the rising sea. Obstacles abound, from angled bumpers and sliding
Vessel’s puzzles and
high-pressure water cannon will blast away your mental cobwebs. Learn the
secrets of the Fluros and put the steam back in steampunk with this dynamic
indie PC puzzler...
Oct 25, 2007
We enjoyed the boxing minigame in Wii Sports, pounding away on friends, even if there wasn't much to the game. So a full boxing game on the Wii has been a tantalizing prospect. Having practiced on Wii Sports, and seeing that the default control scheme in Victorious Boxers: Revolution is essentially the same, we were all ready to go in swinging.
Instead, our boxer ducked. Then he dodged to the side. Then he threw a hook when we wanted to throw an uppercut. Sadly, you'd think a
It was Vietcong that made foliage fashionable. Rather than presenting the traditional FPS fare of linear box corridors and buildings, it attempted to knock down the walls, cover the floor with brush, and drape lianas over everything. It almost worked. The good news: Fist Alpha demonstrates what Vietcong could have been. The missions that grace this expansion are far superior to those released a year ago. The bad news: a truly hideous ambush of glitches and game crimes await. Let's focus on the
Viewtiful Joe is one of the few modern series that resolutely clings to old gameplay ideas. Even so, it stands proudly apart from the bottomless pits of platformers thanks to its gravity-defying, wire-fu moves and an instantly recognizable visual style. Double Trouble carries the same eccentric, living comic book look and flashy gameplay of its console brethren, plus some of the best use of the DS' touch screen we've seen yet.
The game's a classic side-scroller at heart. You guide