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  • The end is here, the series that could so easily have been a thundering disaster has turned out to be a pleasant surprise, on the whole. Despite having perhaps some of the lowest lows of any major Telltale series, it also has the highest highs, averaging out somewhere in the “ah, that was nice” zone when you finish all five episodes.

  • RPGs most certainly have their fans. But among those who don't enjoy them, the main complaint seems to be that the battles are boring - you're usually limited to picking options off of a menu, after all. Well, Tales of Phantasia is the game designed to fix that. While it has the look and story of an ultra-traditional RPG, the battles give you direct control over the action. It's a welcome change of pace whether you love or hate turn-based fighting, and it's little surprise that the series has
  • Dawn of the New World is a tale of two realms caught in a parasitic balancing act that threatens to destroy both worlds forever. Fitting then that the gameplay suffers from the same abrasive dichotomy, where half the ideas succeed while the other half sucks the life out of the whole project.

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    Tales of the Abyss was a quietly well-received PS2 title that was unfortunately overshadowed by several other games when it dropped in 2006. Namco Bandai saw fit to deliver it to a new audience, this time on the 3DS. Does the translation to handheld revive the charm? Find out in our review...

  • If you're reading this article, we have a hunch you might be planning to pick up Final Fantasy XII. Let's face it: with such an epic coming out at the end of October, is it worth worrying about another RPG? We think so. Consider filling the three weeks from when Tales of the Abyss comes out and Final Fantasy XII's Halloween release with a saga of a completely different stripe. Tales' claims to fame aren't quite Final Fantasy's. The battles are action-packed. The characters are in-your-face
  • Tales of Vesperia is everything you’d expect from a Japanese role-playing game: sprawling dungeons, monster encounters and stuff about saving the world. It’s also everything you’d expect from a Tales game: epic story, angsty anime characters and drop-in, drop-out co-op. But this isn’t your granddaddy’s Tales of Symphonia with its namby-pamby plotlines and romantic relationship system; this is the Tales series all grown up and in living color.

  • The first few minutes of Tamagotchi Connection are some of the cutest you'll ever find in gaming. You're greeted by adorable, bloblike creatures that are living in squalor, and now want to be your friend for life. It's just you and your little tamagotchi buddy, opening a business on the corner, cleaning teeth, making brooches, cleaning laundry with the stylus ... all minigames that simulate work we should hate, but will spend countless hours playing. Then, after you've scrubbed your 100th
  • Remember the digital pet craze of the mid-ninties? If so, then you probably remember that it was Tamagotchi that started it all. They've come a long way since then, and now they're back in Tamagotchi Connection: Corner Shop 2. Leaving behind the original Tamagotchi's roots, Corner Shop 2 is more a collection of minigames than a virtual pet. The game consists of various themed shops (burger joint, clothing boutique, bowling alley, sushi bar, airline, and so forth), and each one is a minigame.
  • Clearly bent on taking over the world, the Tamagotchi critters are using a Wii multiplayer board game to decide on a President to lead them into battle. Up to four people can play, with the AI filling in if you (surely inexplicably) find yourself playing Tamagotchi on your own. Start by shaking the remote to throw a die, and move around the board to land on a square where: a) youre rewarded for doing nothing at all, b) youre penalised for doing nothing at all, c) youll get richer after watching
  • It's hard to properly weigh in on such a perversely cute board game. The minigames are preschool-level at best, often requiring nothing more than simple gestures to complete. Dialogue is so basic that a five-year-old kid could whip up something more profound. Even the Community Chest-style spaces you land on put the little guys into are right out of a fable or moral tale (helping kids across the street, visiting old folks). But somehow its invasive, saccharine cuteness manages to generate

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