Aside from the formula for Coca-Cola, no pop culture secret has been more difficult to replicate than Grand Theft Auto's recipe for open-ended videogaming thuggery. A few have had moderate RC Cola-level acceptance, but most have been Crystal Pepsi-sized failures. Finally, however, we have a winner. Saints Row is the Pepsi to GTA's Coke.
Emulating GTA with near-perfect precision - a subversive, satirical sense of humor is the only thing lacking - Saints Row drops your custom-created anti-hero
We don’t get the recent GTA IV backlash. At all. GTA IV was amazing. Deep down, everyone knows it. Though even we’d admit that once you’d plowed through Niko’s story, what remained was hardly the greatest example of raucous sandbox fun...
Is Saints Row IV the ultimate superhero open-world game or a super dud? Find out in our review...
One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.
Well, this is nuts. It’s part interactive manga, part dating sim and part hardcore turn-based scrapper with mechs. It’s set in an alternative ’20s New York where the city’s guardian angels are called the New York Combat Revue, a group of female mech pilots who perform in nightly Broadway musicals at the Little Lips Theatre.
A superb seasonal adventure kicks off this latest foray into the weird world of Sam and Max. This time the duo must perform an exorcism on Santa, contend with a pop-quoting robot and even descend into the bowels of hell itself.
It took 13 years, a high-profile cancellation and a corporate schism that ended with the formation of developer Telltale Games, but bizarre crimefighting team Sam & Max have finally returned to computer screens. In Sam & Max Episode 1: Culture Shock, the dog-and-rabbit detective duo hit the pavement in their festering New York neighborhood, this time to shut down an incredibly chintzy world-domination plot.
Like 1993's Sam & Max Hit the Road (and Telltale's earlier Bone games), Culture Shock
Jan 10, 2008
Two episodes in, the second "season" of Sam & Max is already blowing the first six-game series out of the water. In fact, it's not a stretch to say that Episode 202: Moai Better Blues is the best game so far in the demented point-and-click series about a dog detective and his gruesome rabbit sidekick. It's certainly the funniest by a wide margin, being the first episode to actually make us laugh out loud more than once. And considering what a bunch of jaded humor snobs we are,
Zombies can improve anything - anything - and the Sam & Max series is no exception. As the second season's third episode opens, the walking dead have swarmed Sam and Max's run-down neighborhood - and strangely, that's a good thing. Frankly, the addition of a few shambling corpses makes the place livelier than it's ever been, threat of brain-eating or no.
Episodic gaming’s dynamic detecting duo travel through time and space (and the local convenience store) in Chariots of the Dogs, the latest installment of their series' second "season". A substantial improvement from the lackadaisical content of episodes two and three, Chariots never quite reaches the awesomeness of season two opener Ice Station Santa, but it does offer some solid yuks and a head-scratcher or two. As with all the