A game should make you feel something. From the closing moments of Silent Hill 2 when James is forced to confront his past to Samanosuke and Jacques' final battle against Nobunaga in Onimusha 3, these are moments so perfectly designed, so memorable, so steeped in atmosphere, that they've become the benchmark towards which all games must endeavour.Now, what Kessen III lacks in technical prowess it more than makes up for in content and execution. Watching swathes of troops pile into each other as
The long wait for Kid Icarus: Uprising was worth it, as another classic Nintendo franchise moved into the third dimension with gusto...
With so many games nowadays wearing
ambition like a crown of thorns, a
single-minded focus on just one core idea is
as good as a change. And so it is with
kill.switch: you take cover behind some crates
or a corner, enemies scuttle in from the
distance taking up their own defensive
positions, and a stuttered firefight ensues.
And repeat. It's real-Time Crisis.Things are initially good. Bullets are
pinpoint, and aiming is smooth and accurate.
The Blindfire option is neat,
as is the Halo-esque
Is Killer Instinct on Xbox One worth the wait? Find out in our review...
Killer Is Dead isn't interested in being mainstream, and that's refreshing...
Zombies never seem to score an even break. Once again they are the subject of our gaming enmity, their sad lives cut short with axes, chainsaws, flamethrowers and shotguns, while we make quips and wait for the next upgrade. The whole thing probably sounds familiar – and it should.
You know you're onto something when you're taking screenshots of a game and you begin imagining how great it's going to look on the page. When you're pressing the 'grab' button on the 'grabber' and every frame it lifts and tucks away on the hard-drive is a work of art. Killzone is one of those games. We have, in the past, spent hours trying to make some games look anything other than s**t, but with Killzone we just press the button... Perfect. Press again. Perfect. It's impossible to make this
In the four years that we’ve known about it, Killzone 2 has been all but defined by one incident, so let’s get this out of the way right off the bat: yes, Killzone 2 lives up to the infamous “target footage” clip that roused legions of skeptics at the 2005 Electronic Entertainment Expo. It even surpasses it, although if you’ve been following the game over the last few months, you probably know that already
Killzone 2 may be one of the most divisive games of its generation. Even discounting the weird furor leading up to its release, a lot of gamers seem just as likely to decry its shortcomings (dull-looking environments, shaky enemy AI, etc.) as they are gush about how fantastic it is. Killzone 3 should be a hell of a lot easier to agree on, though, because while it delivers more or less the same gritty shooter action in the same bleak, blasted city ruins, it also delivers a ton of improvements that make it a hugely entertaining game...
Is Killzone Mercenary a troubled mess or the FPS the Vita so desperately needed? Find out in our review...