Forget acorns growing into oak trees. Forget a hero moulded by moral choice. Forget a world forged over 30 years. This is role-playing in the child’s sense: dress up and pretend. Example: at one point we played a highwayman.
When you first start playing Fable III, you’ll be forgiven for suspecting that Peter Molyneux has finally gone mad. Throughout Lionhead's action RPG sequel, you’ll be bombarded with design decisions which seem to have been made just for the sake of changing something, or even worse, simply for the sake of being quirky. It will all feel very odd. But give it time. Stop thinking about why things are the way they are. Accept them and just get on with it.
Within a few hours you’ll find that Molyneux’s marvellous lunacy is all with definite purpose. The realisation will creep up on you slowly, but when it takes hold you’ll discover that Fable III is a subtly clever beast indeed, and one of the most infectious and affecting RPG experiences of recent years. Though certainly not a niggle-free one.
Fable: The Journey is Lionhead's Kinect-only tale of heroism and spellcasting. Does it carry the legacy of its predecessors well? Read our review to find out...
Fable: The Lost Chapters improves the original Xbox RPG with an advertised 30 percent more content to the game. Much of the new stuff comes in the form of extra side quests, plus a tacked-on story quest at the end of the game that takes you to a new land (which we won't spoil).
You start out as a young boy, living happily, until a vicious bandit raid wipes out your idyllic village. Orphaned, you are taken in by the Guild of Heroes, who train you to be a great warrior into your adulthood and
When you launch a new product range, your first game/cheese/film/whatever has to embody everything that’s good about the brand. SSX was the perfect launch game for EA BIG because it captured everything the label stood for; that is to say exciting, extreme and over the top. Unfortunately for EA Freestyle, flagship title FaceBreaker couldn’t be a bigger mismatch if it tried.
You wont construct bases, produce units, or command vast forces in Ubisofts latest WWII real-time strategy Faces of War. No, this time, the Great War takes its cues from a completely different genre.
You're in charge of a single squad, and while you can direct units with traditional point and clicks, Faces of Wars unique Direct Control command allows you to move, aim and fire manually with the keyboard and mouse, much like you would in a first-person shooter. This feature works well with the
The first thing you need to know about Faery: Legends of Avalon is that you can fly. Not temporarily like Mario, not via airship like Final Fantasy – flying replaces walking and it's your only method of transportation. The second thing you need to know about Faery: Legends of Avalon is that it's not a very good game. But hey – at least you can fly...
There’s one good thing about Fairytale Fights – the combat doesn’t suck. Well, not immediately anyway. Sadly, everything else that surrounds this average hack and slash gameplay pretty much does. The story, the platform bits, right down to the character design – which reminds us of the annoying Rabbids – all of it makes for a huge drag. The worst bit? It costs as much as a top-brand game.
Fallen Earth is essentially Fallout: the MMORPG. But then in some key respects, it’s definitely not. Icarus Studios’ ambitious online roleplayer is a game suffering from an identity crisis.
In terms of setting, the Fallout series is an invaluable touchstone. Fallen Earth shares more than the first four letters of its name with the grand old gentleman of post-apocalyptic RPGs.
Nobody knows who dropped the first bomb, and nobody cares. 200 years have passed since a nuclear war between the U.S. and China reduced the planet to cinders, and humanity has only one concern: survival. The fallout not only destroyed civilisation, but twisted and distorted it.