Dec 11, 2007
As a numbered sequel released within the same calendar year as its predecessor, any discussion of Dance Dance Revolution Universe 2 is bound to focus heavily on the word "still." As in, this is still essentially the same admittedly cool game we played earlier this year. And several years before that as well.
Like the dozens of Dance Dance Revolution iterations released in the last decade, Universe 2 finds players stepping on a floor mat in time with the arrows displayed on
Jan 15, 2008
As professional adults, we rarely put much thought to the Disney Channel and its myriad properties aside from discerning whether or not those mass-forwarded nude shots are really of High School Musical's Vanessa Hudgens (they are). But for the tween-and-younger crowd, the house that Mickey built has transformed into a bona fide youth star factory, thanks in large part to Hannah Montana and the aforementioned made-for-TV flick.
Between the two franchises, millions of records
Let's face it - if you've played one dancing game, you've played them all. The format is pretty standard by now: watch the scrolling arrows, step in the corresponding directions and, in most cases, trip over your own feet and embarrass yourself in front of friends and family. All to a thumping techno beat. This is how it has been since the genesis of the genre and how it will continue to be for the foreseeable future... at least until they program the PlayStation 7 to grow legs and join you in
Hey guys, a Dance Dance Revolution game came out for PS3 last month that features new-fangled PlayStation®Move support. Pretty much nobody reviewed it, so in case you were wondering, here's the first and probably last word on it.
It's officially called DanceDanceRevolution, in one grotesque wordform (I'm not going to dignify it by calling it a "word"), so maybe people got confused because it wasn't called DDR SuperNOVA Dance Party Universe 4thMix or something like that. At any rate, it doesn't offer any surprises, other than that the Move support actually functions completely as intended...
DanceMasters definitely feels like a spiritual successor to the Dance Dance Revolution series even though the dancing itself is totally different, and the interface bears little resemblance at first glance. Like DDR, DanceMasters is all about hitting various marks precisely on beat when certain visual cues line up. Naoki himself (of DDR fame) demonstrates the gameplay mechanics in our favorite press conference of E3 2010...
Unique is a word immediately associated with Dangerous High School Girls in Trouble!, a name that just screams “Play me now!” You’ve just got to find out what it involves and why everyone seems to think it’s so good. Is it good? Yes, it is, although its charms and engaging nature only hold attention for so long.
In this side-scrolling shooter, Mr. Danny of the Phantom fame blasts his way through screens of ghosts, using selected special abilities to lure them, blast them or vacuum them up. There are four weapon types; each with special attacks, which when combined with the chosen bonus abilities makes this more interesting than the average cartoon tie-in. But its too easy, too repetitive, and worst of all, doesnt have that classic Butch Hartman sense of
It won’t call you names, but Dante’s Inferno will offend. Whether intentional on Visceral Games’ part or not – and in truth it’ll be a combination of the two – you’ll not enjoy every minute in Lucifer’s lair. The abhorrence begins with Limbo, the lair of unbaptized babies.
Dark has a handful of interesting elements, but ultimately it's the same old stealth action gameplay...
Forget old Arthur and his Knights - Dark Age of Camelot seems to have the monopoly on almost any mythology you could name. Give it another six months and we'll probably be sitting here with character classes like Rusalka (sit in the middle of a lake until a hero comes along, then try to seduce and drown them), Domovoi (take care of a house while its owner is away - possibly through a Sims style interface) and Bigfoot (attempt not to be noticed, using the amazing power of not actually existing.