Oct 22, 2007
Six years ago Ace Combat 04 dropped everyone's jaw with its photorealistic airplanes, fast arcade action and ultra-detailed environments. It was a piece of technological grace that both showed what the current generation of consoles was capable of and also provided the most white-knuckle jet experience in memory. Now we have a new champion of the skies, and it's Ace Combat 6: Fires of Liberation.
Take everything we just mentioned - the planes, the intensity and the terrain - and
Ace
Combat Assault Horizon is like a love letter to the idea of fun. The delivery
method for said letter is to fold it into the shape of a paper F-22 Raptor,
attach jet engines, machine guns, and missiles, and then run up a hill while
making “neeeeeroouuuu” airplane noises before hurling that sucker into the
sunny blue sky. We frame it this way because Assault Horizon is unabashedly an
arcade flight game, with fancy camera tricks...
The first
thing you need to know about Ace Combat Assault Horizon Legacy is that after
you clear a mission, dive-bombing into the mountains is a bad idea. Unlike most
games, that Mission Cleared screen does not grant godlike immunity, and we had
to restart more missions than we'd like to admit because we flew our F-16 into
the ocean for fun...
Ever been inside a banking F-14, trying to outmaneuver a set of incoming missiles while simultaneously keeping a bogie ahead of you in your sights? Yeah, we thought not. Well, we haven't either, but after piloting authentic jets, executing precise aerobatic attack patterns and generally blowing the hell out of everything, we can safely say this is pretty damn close to the real thing.
Ace Combat Zero: The Belkan War is the sixth game in a well-respected series that's always delivered the
Like being taken outside and beaten up by a gang of enraged skinheads, Aces of the Galaxy is an outright assault on your senses of the most unwelcome variety. Like Space Harrier, Panzer Dragoon or most recently, Rez, Aces is an on-rails arcade shooter, accelerated to a speed which makes every stage a dizzying blur of enemies and lasers.
Perhaps hoping to capitalise on shops selling out of Wii Sports Resort and Wii Fit, Active Life: Extreme Challenge (Family Trainer: Extreme Challenge in the UK) is a collection of ‘radical’ activities (kite surfing, skateboarding and so on) controlled by a dance mat thingy.

We are simultaneously the world's greatest and the world's worst Adrenalin Misfits players. We completely dominate every trick competition, but can barely manage to place in the more traditional races. The worst part is, we're not even sure why...
This is a complete reboot for the Advance Wars series. Forget all those cheery day-glo tanks, female officers in skirts no bigger than dental floss and the pantomime COs; theyre all gone, buried under several feet of dust and asphalt. All that remains is a barren wasteland, shorn of structure, rules and regulations, the survivors cowering in makeshift communities as impromptu gangs loot and pillage the land. This isnt the Advance Wars you know and love - Intelligent Systems baby is all grown
Many DS games use the two screens as an afterthought. Not so with Advance Wars: Dual Strike, which incorporates the hardware's features into the series' already addicting turn-based gameplay. The goal in remains the same: pound the enemy army into the ground. There are several Commanding Officers to choose from, each with advantages and weaknesses - usually having a proficiency in one type of combat while lacking another. The same goes for specific units, such as submarines, stealth fighters
Adventure Time's first game is finally here, and though it has some flaws, it's definitely a worthwhile adventure for fans of the show...