Project X Zone isn't the cross-franchise strategy RPG you may have been hoping for...
Playing as a biologically-altered super-soldier in a futuristic war hardly counts as a groundbreaking premise (see: Halo and Halo 2), but if you give Project: Snowblind a chance, you'll find it to be the very definition of a jack-of-all-trades first-person shooter: it does everything well but nothing brilliantly.
Strapping on the boots of critically injured soldier Nathan Frost, whose name is unfortunately as generic as his character, you're thrown on the war veteran scrapheap, so to speak,
The biggest problem with golf videogames right now is that the games at the top of the heap are filled with gimmicks: comically effective "spin" buttons, and super-powered shots that'll drive the golf ball farther and faster than humanly possible. Even the Tiger Woods series, for all its visual authenticity, is far from realistic.
ProStroke Golf goes the other direction, concentrating more on the real-world dynamics of the golf swing and breaking it down to the basic level for the player.
Have you ever seen the episode of The Simpsons in which the old folks’ home screens a special censored version of Gone with the Wind? “Frankly my dear, I love you,” says a dubbed Rhett Butler. Protothea is exactly the same thing: Geometry Wars re-edited to be of absolutely no threat to anyone.
If you’ve ever played 2005’s The Incredible Hulk: Ultimate Destruction (or the lukewarm 2008 follow-up from Sega), then you know that its “hero” aspect is largely inconsequential. Who cares about saving puny humans when you can make boxing gloves out of their cars and smash their buildings into rubble?
The amoral open-world slaughterfest returns with new powers, new places to explore and a new hero hell-bent on killing the old one - but is it any good?
If someone were to make a Games Developers' Hall of Fame, I would have one and only one nomination: Tim Schafer.
This man is responsible for so many great games. His ridiculously high calibre of writing, and passion for creating lucid and flawless adventures, has brought us wonders like Day of the Tentacle and Grim Fandango, and a contribution to the Monkey Island series. A proud statue indeed.
While many attempt to reinvent the adventure game for the short attention spans of the modern era,
It’s extremely difficult to craft a game that hits the “fun for everyone” mark without it also becoming a dumbed-down mess. Nintendo’s remarkably good at this though, from Mario to Wii Sports, as well as the original Punch-Out!! for NES. Even 20 years after its release, the first game remains a strong connection among gamers and non-gamers thanks to its pick-up-and-play appeal and freakish, goofy ass boxers
What's a minor thug to do? You're on the bottom rung of your criminal gang, overlooked and underpaid. Consequently, while on some shady activity at the, erm, zoo, you don't feel bad about sneaking off for a look at the piranha fish.You're just admiring the flesh-eating beasts when, suddenly, a psycho in a big trenchcoat grabs you, mutters something about "information" and then, without waiting even a microsecond for a response, plunges your head into the water and stands impassively as the
Spider-Man and Hulk work well as open-world adventurers and the X-Men make for stellar action RPG stars. Few Marvel Comics properties fit the first-person shooter bill like The Punisher, and Frank Castle’s wanton violence in the name of vigilante justice is a comfortable premise for a videogame. Unlike the last generation’s solid third-person Punisher game, however, The Punisher: No Mercy is a sloppy, online-focused FPS