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  • The first game I ever bought on the original DS was Asphalt 2: Urban GT, because I wanted to play a 3D, handheld racing game. It wasn't amazing, but I can still remember playing it in bed at 1am after getting home from the midnight launch. It holds a special place in my heart as the first game I owned on a beloved console. If Asphalt 3D was the only game I bought at 3DS' launch, it would hold an equally special place. In my bin.

  • A battle between motorcycle and SUV would surely end in a mile-long streak of two-wheeled hamburger. But Asphalt: Urban GT 2 is more interested in high-speed hit-and-run arcade antics than realism, borrowing liberally from more established console brands. Whether you're careening around on a Ducati, plowing through obstacles in a Hummer, or streaking toward the finish line in a Mercedes SLR, nitrous is your best friend. Laughing gas can be fired off in one, two, or three canister bursts (see:
  • Nov 8, 2007 We're just going to come right out and say it: Assassin's Creed is fantastic. More to the point, it's beautifully realized, richly detailed and carried by a story with twists that rival the surprises of BioShock. It's also endlessly fun, giving players complete freedom to tear ass across the rooftops and streets of its medieval cities as they track down their targets and try to avoid attracting attention while doing so. Cherry-picking elements from games like Prince of Persia,
  • It’s no secret we loved the first Assassin’s Creed – maybe even a little too much. Climbing up impossibly tall structures and stealthily murdering Templar knights during the sharply realized Crusades was so much fun, we accepted certain flaws – like the repetitive side-tasks you had to undertake before each assassination mission could be unlocked, or the way the game sent you back to your home fortress after each successful takedown – as minor irritations.

  • It’s Assassin’s Creed II – but on your DS! Except it isn’t at all, of course. It’s a 2D platformer with fluid controls and some satisfyingly gory death sequences, but like so many of its peers on DS, it attempts to ape its bigger brother version too faithfully, and it ends up looking more out of its depth than a snake in a high-fiving contest

  • Assassin's Creed III marks the finale of the Ubisoft's blockbuster trilogy. Does Desmond's trip into the Animus deliver the goods? Read our review to find out...

  • We finally got our hands on Assassin's Creed's first Vita outing. How fun is stabbing Templars on a device that fits in the palm of your hand? Read on to find out...

  • Assassin's Creed III's Wii U outing brings with it some interesting features, but technical flaws keep it from being the best version...

  • When it became clear last year that Assassin’s Creed was going to be a yearly franchise, fans reacted with equal parts excitement and unease. Assassin’s Creed games are sprawling, open-world epics that follow a history-spanning, conspiracy-laden plot about acrobatic killers; is it really possible to do all of that justice on an annual schedule? Ubisoft seems to think so, and with no fewer than six of its worldwide studios on the job, Assassin’s Creed Revelations certainly looks poised to prove the doubters wrong.

    Will it, though? Can it? Well, yes… and no. It depends on what you’re hoping to get out of it...

  • If you've ever wondered what Prince of Persia would have looked like as a PSone-era platformer, here's your chance to find out. Assassin's Creed: Altair's Chronicles might borrow the setting and characters of last year's free-roaming, rooftop-climbing hit, but its deathtrap-filled levels and linear action are much closer to the series that Assassin's Creed evolved from.


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