Drifting slowly through space, to a soundtrack of ambient bleeps and blorks. At first it seems like some strange kind of relaxation exercise for robots, but if you fail to appreciate the gravity of the situation you’ll be crash landing on the nearest planet. You control a little space rock, and the aim is to absorb similar celestial bodies until you grow big enough to have a decent sized moon of your own.
Formerly known as Dialhex on the GBA, this was one of the Bit Generations series of experimental games – so experimental that back then it didn’t even include a proper scoring mode. A puzzle game without a high score table? Hmm… Now it has high scores, sort of, but the gameplay is the same and it’s still some way short of greatness.
You can all thank Atari for doing nothing to raise the bar for the doomed genre that is the game-based-on-movie. Although to be honest, you could hardly blame them in this case, considering the childrens book-turned-abysmal-film Arthur and the Invisibles is their source
Pimm’s sweating on the table, fours and sixes scrawled on a sheet of white paper close to hand and an outstretched finger ready to point to the sky at the sight of toppled bails: it can only mean another Ashes summer. Should England win (our crystal ball’s cloudy at the time of writing), the inevitable wave of bat ‘n’ ball euphoria will certify Ashes Cricket 2009 as the hottest sporting title until FIFA and PES return.
The first game I ever bought on the original DS was Asphalt 2: Urban GT, because I wanted to play a 3D, handheld racing game. It wasn't amazing, but I can still remember playing it in bed at 1am after getting home from the midnight launch. It holds a special place in my heart as the first game I owned on a beloved console. If Asphalt 3D was the only game I bought at 3DS' launch, it would hold an equally special place. In my bin.
A battle between motorcycle and SUV would surely end in a mile-long streak of two-wheeled hamburger. But Asphalt: Urban GT 2 is more interested in high-speed hit-and-run arcade antics than realism, borrowing liberally from more established console brands. Whether you're careening around on a Ducati, plowing through obstacles in a Hummer, or streaking toward the finish line in a Mercedes SLR, nitrous is your best friend. Laughing gas can be fired off in one, two, or three canister bursts (see:
Nov 8, 2007
We're just going to come right out and say it: Assassin's Creed is fantastic. More to the point, it's beautifully realized, richly detailed and carried by a story with twists that rival the surprises of BioShock. It's also endlessly fun, giving players complete freedom to tear ass across the rooftops and streets of its medieval cities as they track down their targets and try to avoid attracting attention while doing so.
Cherry-picking elements from games like Prince of Persia,
It’s no secret we loved the first Assassin’s Creed – maybe even a little too much. Climbing up impossibly tall structures and stealthily murdering Templar knights during the sharply realized Crusades was so much fun, we accepted certain flaws – like the repetitive side-tasks you had to undertake before each assassination mission could be unlocked, or the way the game sent you back to your home fortress after each successful takedown – as minor irritations.
It’s Assassin’s Creed II – but on your DS! Except it isn’t at all, of course. It’s a 2D platformer with fluid controls and some satisfyingly gory death sequences, but like so many of its peers on DS, it attempts to ape its bigger brother version too faithfully, and it ends up looking more out of its depth than a snake in a high-fiving contest
Assassin's Creed III marks the finale of the Ubisoft's blockbuster trilogy. Does Desmond's trip into the Animus deliver the goods? Read our review to find out...