In the world of Professor Layton & the Curious Village, all reviews would be handled in brain-teaser fashion, although they'd likely be much cleverer than anything we could come up with. The game is based around intelligence as proven by your ability to swiftly solve logic problems thought up by the Curious Village's inhabitants. When you're not matching wits, you'll be tap-tapping around the touch screen - a tedious but impulsive act - to
Pandora’s Box’s greatest mystery? Not the sudden death of Layton’s former mentor. Nor a train ticket to nowhere. It’s not even the eponymous insta-kill box itself. All we want to know is this: what happened to Luke’s voice? The boy who put the ‘uh?’ into ‘pra-fess-uh’ has taken a turn for the worse.
Despite the finality
implied by its title, Professor Layton and the Last Specter is actually a
prequel that tells the story of how Layton and his sidekick Luke first met. It
follows the exact same formula of the last three Layton games, where a variety
of brain teasers and puzzles are scattered throughout a point-and-click
adventure story. In the case of Professor Layton though, saying The Last
Specter is "more of the same" could actually be taken as a
In his first 3DS outing, Professor Layton and his team of puzzle solvers are back in another exciting adventure. And it makes the most of the its new, three dimensional home...
Exercising your brain is one of the most popular activities on DS, but youve always been out of luck if you want to do it via a proper game rather than a load of abstract math problems. Until now, of course. Professor Layton is an old-fashioned point-and-click adventure in which every character and location has a stylus-chewingly fiendish logic problem for you to
We'll just come out and say it: Professor Layton and the Unwound Future is the best game in the series to date. That's not to say it's leaps and bounds better than its predecessors, because in all regards it's remarkably similar. The improvements here are subtle, and rightly so, as we wouldn't want it to deviate from the tried-and-true Professor Layton formula. Most importantly, the puzzles are as clever and engaging as ever, and it presents easily the best story of the trilogy...
Project Aftermath is surprisingly competent. It’s even fun. It’s a fast, arcade action RTS which initially seems shallow, but has just enough depth to keep you going. The game is all about earning GOOP by killing enemy units and completing objectives. There are also canisters of GOOP hidden around the level, and it’s the only reserve in the game.
Sleek, powerful examples of superior engineering, capable of immense speeds and rendered in a seductive form, offering an exhilarating experience that symbolises passion, attention to detail and, of course, the chance to just plain show off.
Words used to describe the supercars that appear in Project Gotham Racing 3 can be just as apt to describe the PGR games themselves. At its optimum fidelity, however, PGR3 is a revelation.
The impression of speed and detail packed inside PGR3 is
Oct 1, 2007
Massive disappointment, the feeling of being cheated, and a nagging sensation that a series is well past its prime: were pleased to report that we never once felt any of these emotions whilst merrily plowing through PGR4. This is a sensational racing game, so make yourself comfy and read all about
Japanese games love their dull, heroic cutscenes. Its not enough to be fighting on the frontline of an interstellar war, defending the united peoples of Earth against an irrepressible enemy. Oh no. You have to find your long-lost brother, or discover your true self through the death of a teammate, or learn that your Dad is the leader of the baddies and your Mom was a robot made from car parts.
Well chalk this one up to the quirks of Japanese narrative - the insistence upon personalizing every