Nov 29, 2007
Now this is old-school… maybe even too much so. Asteroids and Asteroids Deluxe were first released to arcades in 1979 and 1980, respectively. Chances are strong that 90 percent of those reading this review werent even born then. But much like those of us who were around all those years ago, Asteroids and Asteroids Deluxe are definitely showing their age.
No, it doesnt have so much to do with the simulated, two-color vector graphics found in the original mode of this Live
It seems Astro Boy returns every decade or so, and now American film makers have retooled the iconic character for another reboot. Albeit low budget looking and feeling, High Voltage Software put more life into Astro Boy: The Video Game than we’d expect from a movie tie-in. Bright, sleek and silver, Metro City sets the stage for Astro Boy’s adventure against an evil robot-wielding president.
If your ideal gaming setup is laying about the sofa in your undies while Friday night’s hangover sits uncomfortably on your forehead – you need Astro Tripper. Like many of the PSN shooters influenced by the two-dimensional blasts of yesteryear, Astro Tripper is a neat mix of old-school points-chasing and new-school visuals.
You may not know Astropop by name, but you might recognize its gameplay, since it looks and plays very much like the Neo-Geo game Magical Drop II. Instead of bricks falling loosely from the sky, you've got to pull them down from a jumbled wall, rearrange four or more bricks of the same color so they match, then throw them back into the wall and make them disappear. Fail, and the whole thing crushes you to death. Astropop adds a sci-fi setup, some unlockable characters and the novelty of Supa
Asura’s Wrath is a
unique and exciting spectacle, though you’ll watch it more than you play. Find out why in our review...
Okay, so we've got the unlikely, underage hero who's been chosen by a talking sword to save the world. Your character, the half knight, half matter-manipulating alchemist Felt, is then off to another realm that's oppressed by a corrupt empire, and gets caught up in a growing rebellion. A larger plan is revealed, and Felt's group of fellow travelers turns out to be more important than it seems.
Hmm ... sounds a lot like every traditional, turn-based RPG we've ever played. From its "gotta save
Two years ago, the release of the first Atelier Iris release was a breath of fresh air, introducing players to an airy RPG romp and an unfamiliar game style. A year after that, we got Atelier Iris 2, and a year after that, we get Atelier Iris 3: Grand Phantasm. The returns are diminishing. While Atelier Iris 3 has some interesting gameplay systems, they're hardly worth putting up with the rest of the game
The Atelier series has flourished with two games highlighting two of the three heroines of the games. With the final chapter of this series arc, Atelier Meruru brings the alchemic action to a close. But does it deliver a satisfying ending?
Oh,
Totori, you're too cute for words. You've got a heart of gold and we can't help
but root for you. You capture the essentials that make a JRPG tick perfectly –
tons of exploration, quirky party banter intermingled with deep
characterization, and you pull us in with your addictive time management system
and heaps of quests. The problem is, you take your sweet time to get going,
holding our hand for...
Attack on Pearl Harbor isnt about simulating a famous battle, but about effortlessly flying super-zippy airplanes and shooting other ones out of the sky. Its pure arcade, with barely a dial to worry about.
You get about 40 missions, playing sometimes as the Japanese and sometimes as the US, with a variety of planes to choose from depending on the mission type. But if youre sitting up excited to learn which types, settle back down. Yes, you can fly an A6M1 Zero or a BSN1 Kate, but the