became clear last year that Assassin’s Creed was going to be a yearly
franchise, fans reacted with equal parts excitement and unease. Assassin’s
Creed games are sprawling, open-world epics that follow a history-spanning,
conspiracy-laden plot about acrobatic killers; is it really possible to do all of
that justice on an annual schedule? Ubisoft seems to think so, and with no
fewer than six of its worldwide studios on the job, Assassin’s Creed
Revelations certainly looks poised to prove the doubters wrong.
though? Can it? Well, yes… and no. It
depends on what you’re hoping to get out of it...
If you've ever wondered what Prince of Persia would have looked like as a PSone-era platformer, here's your chance to find out. Assassin's Creed: Altair's Chronicles might borrow the setting and characters of last year's free-roaming, rooftop-climbing hit, but its deathtrap-filled levels and linear action are much closer to the series that Assassin's Creed evolved from.
It’s easy to think of Assassin’s Creed: Brotherhood as Assassin’s Creed 2.5, but that’s not quite right. The follow-up to 2009’s Assassin’s Creed II adds more than it changes, true, and it looks and feels virtually identical to its badass, Renaissance-set predecessor. But more than an update, expansion or sequel, Brotherhood feels like the missing second half of ACII.
Big and lengthy enough to stand on its own, Brotherhood is more varied than ACII was, crammed full of cool ideas, gadgets and missions that simply wouldn’t have fit in the last game. It introduces factions, recruitable followers, Da Vinci-designed war machines, conquerable territory and a ton of optional quests that provide some of the game’s most interesting content. And for an adventure set mainly in a single city (as opposed to ACII’s numerous, sprawling towns), it’s surprisingly huge. Just don’t expect a whole lot of character development or earth-shattering revelations this time around...
The original content just keeps flowing to Xbox Live Arcade. This time it's yet another Robotron-inspired dual-stick shooter, but with a twist. Assault Heroes puts you behind the wheel of a couple different assault vehicles - a land-based buggy and a water-based gunship - through several lengthy, top-down stages overflowing with soldiers, helicopters, troop transports, mines, gun towers and a collection of gun placements and mechanized armor. In other words; more than enough stuff to shoot
Asterix never takes itself seriously, featuring a near constant stream of meta-observations. In a world where everyone’s name ends in ‘ix’, Getafix has a friend called Watchadivvix. Sublime. Even the plot revolves around Brutus opening portals between dimensions. He’s planning to take control of them all, causing real-life human characters to start appearing in the world of Asterix, while Getafix has been turned into
Nov 29, 2007
Now this is old-school… maybe even too much so. Asteroids and Asteroids Deluxe were first released to arcades in 1979 and 1980, respectively. Chances are strong that 90 percent of those reading this review werent even born then. But much like those of us who were around all those years ago, Asteroids and Asteroids Deluxe are definitely showing their age.
No, it doesnt have so much to do with the simulated, two-color vector graphics found in the original mode of this Live
It seems Astro Boy returns every decade or so, and now American film makers have retooled the iconic character for another reboot. Albeit low budget looking and feeling, High Voltage Software put more life into Astro Boy: The Video Game than we’d expect from a movie tie-in. Bright, sleek and silver, Metro City sets the stage for Astro Boy’s adventure against an evil robot-wielding president.
If your ideal gaming setup is laying about the sofa in your undies while Friday night’s hangover sits uncomfortably on your forehead – you need Astro Tripper. Like many of the PSN shooters influenced by the two-dimensional blasts of yesteryear, Astro Tripper is a neat mix of old-school points-chasing and new-school visuals.
You may not know Astropop by name, but you might recognize its gameplay, since it looks and plays very much like the Neo-Geo game Magical Drop II. Instead of bricks falling loosely from the sky, you've got to pull them down from a jumbled wall, rearrange four or more bricks of the same color so they match, then throw them back into the wall and make them disappear. Fail, and the whole thing crushes you to death. Astropop adds a sci-fi setup, some unlockable characters and the novelty of Supa
Asura’s Wrath is a
unique and exciting spectacle, though you’ll watch it more than you play. Find out why in our review...