How rare it is to hear the word ‘shithog’ used in a fantasy world. Nier is a fantasy-action-RPG with the mouth of a sailor. Rolling grasslands and ominous temples put us in Zelda territory (graphically, Nier could be super high-res N64) but the script refuses to stay put. An ancient spell book, for example, is referred to as a “little bitch”. Don’t worry, the spell book says far worse things back. It’s a talking book, of course; one of many reasons Nier is the quirkiest RPG you’ll play this year...
Hey! It’s the tie-in game to the sequel to that film with Ben Stiller in that you vaguely thought you might watch if it was on TV or something, but never got around to! Unless you have kids that need to know more about American history, or are a mentally unstable Achievements whore, you might want to turn away now.
Fans of foreign horror/thriller films have already seen Night Watch. The stunning and stylish adaptation of Sergei Lukyanenko's Russian novel flew through US theaters last year, but attracted enough of a cult that someone decided to adapt the movie's universe into a game.
Night Watch centers on the conflict between Light and Dark Others - extraordinary humans who wield sorcery in an unseen war. Both factions are engaged in an uneasy truce - the Light enforce this truce with a shadowy police
Wed almost forgotten about Tim Burtons beautifully dark, animated kook-fest. In fact, its been such a long time, we were thinking this would be a festive stress management sim where the wrapping paper keeps tearing and Argos stops selling batteries. But the game brought it all flooding back: unhinged characters, spookily twisted environments and a tendency for breaking out into foot-tapping song. On the surface, its a great use of the
Nights into Dreams HD revises the Sega Saturn cult classic as a downloadable remake. If you've never experienced Team Sonic's classic, is it worth going into the land of dreams? Find out in our review...
Never heard of Nights? It’s the game that came out on Sega Saturn in 1996, in which you, as a purple jester - the titular Nights - played through two children’s vivid dreams of flight and aerial acrobatics. In tow, you had the kids themselves - Elliot and Claris - and you had to fly through all manner of dreamscapes. The game concept and style of play set Nights apart as something different 12 years ago, but it’s a testament to the strength of the original recipe.
Dec 18, 2007
Consider this Sonic Team's official pinch: You're not dreaming. After over a decade of fevered anticipation, a new NiGHTS is finally here. Few they may be, fans of the original Sega Saturn game have always held the franchise in the highest regard, and to that proud brood we can happily say that everything you loved about Into Dreams is here to behold on the Wii's NiGHTs: Journey of Dreams. Majestically soaring through hallucinatory landscapes with the power of (slightly)
The best word to describe Nightshade is 'traditional', with 12 levels containing monsters to kill and scaffolding to negotiate, each culminating in a boss denouement. While 'traditional' need not be a dirty word, it's a shame that Sega also dredged up some design features that were perhaps best left in the Mega Drive era. It's not the boss battles - some of which can take upwards of 15 attempts to complete - that particularly infuriate, it's the instant deaths from falling that make Nightshade
We had such high hopes for Ninety-Nine Nights, but sadly, this game bores us on an unacceptable number of levels. A tedious slog through an admittedly amazing number of on-screen foes, Ninety-Nine Nights lacks anything in the way of innovation or inspired design. Instead, you get a veritable Jessica Simpson of gameplay - a completely vacuous, albeit staggeringly beautiful
Deja vu? Ninja Blade bears a similarity to several games already out there. Ninja Gaiden and God of War are the two that first spring to mind, while its liberal use of bosses is pure Shadow of the Colossus. But then, this is a game about ninjas, so you’d expect a bit of a crossover.