Prince of Persia Classic gives the original 2D adventure an extremely likeable modern twist. Gameloft has done a stunning job of giving the old backgrounds an exotic 3D makeover. Sometimes this kind of thing falls flat on its face, but with such an iconic game, it’s brilliant that the makeover has been so successful.
The Live Arcade service returns to its winning ways this week with the release of a true classic, complete with a modern-day overhaul… but in a good way. Prince of Persia Classic is exactly what the title implies – Jordan Mechners groundbreaking 1989 classic. This 2D platformer is one of the best games youll ever play, and one of the best values to be found on Xbox Live Arcade.
The update to Prince of Persia is two-fold. For one thing, the graphics are all 3D now, although the
Put simply, Prince of Persia: The Fallen King is Phantom Hourglass does 2D platforming. All stylus control, all of the time. Pull far away and he’ll sprint, tap and he’ll roll – so far, so Link. Other moves feel stilted: context sensitive actions activated by tapping on scenery. Climb a wall, jump a ledge, walljump through a gap.
When we first found out about Prince of Persia: The Forgotten Sands, it was impossible to not be skeptical. After closing out the Sands of Time trilogy and dropping wads of cash on a flashy new reboot for the franchise, publisher Ubisoft just suddenly decided that the character was too good to let go? And this decision just happened to coincide with the feature-film adaptation of the first game?
Right. This had “bullshit tie-in” written all over it. Still, Ubisoft repeatedly assured us (and everyone else in the gaming press) that Forgotten Sands wouldn’t be a movie game, and that its release date was a coincidence, even though it’s hitting shelves exactly 10 days before the film’s release. Suspicious as these claims seemed, they were backed up by some slick gameplay demonstrations that gave us hope that Forgotten Sands wouldn’t be crap.
Now that the game is out, there’s one burning question to be answered: Did this turn out to be a worthy sequel to the Sands of Time franchise? Or is it just a vapid rush job?
While playing Prince of Persia: The Two Thrones, youll likely keep asking yourself the same question: Just who the hell would build all this stuff, and why?
But never mind that all the games structures are wildly impractical or that half the buildings in Babylon are filled with giant saw blades and retracting ledges. What matters is that it's fun. And after the dark, brooding Warrior Within, "fun" is something this series sorely needed.
Picking up where the last game left off, Two Thrones
Little over a year ago, the Prince was foppish, witty and charismatic. Now he's a witless cut-and-paste action hero with no discernible personality. Imagine remaking The Godfather, but having Steve Guttenburg play Michael Corleone. Or rewriting the Bible in jive talk. It cheapens the original in every respect.
Typically, no one bought the first game. They saw the cover art, saw the pantaloons, and never even bothered to play it. To remedy this, Ubisoft dunked Warrior Within into the
Using some kind of ingenious mind microscope, Natsume must have peered into the brains of a cross-section of 12-year-old girls, identified their major concerns and then condensed them into this game. You play a schoolgirl who can’t decide which of the local lads she fancies. Alas, before you can accost one of them you’re whisked into an alternative dimension.
Oct 5, 2007
Along comes Prism: Light the Way, a quite brilliant little puzzler that takes us waaaay back to the halcyon puzzling days where there was nary a tumbling tetrimino in sight. Waaaay back to 1987, in fact, where we can find Prism's roots in a Spectrum title called Deflektor
Prison Break was a really good TV series… half a decade ago. In its third season, however, its memory was indelibly soiled by a rapid decrease in quality and an equally rapid increase in outlandish plot twists, culminating in a final fourth season that felt for all the world like a hard kick to the groin for fans who’d stuck with the show.
Prison Tycoon 3: Lockdown fits firmly into the more derivative end of the Tycoon bracket. You’re running a business that has a group of customers who require certain services. You build what you can afford, and use the money from doing it well to satisfy new, more complicated desires. The difference, of course, is that your customers are prisoners, requiring outdoor gyms to lift weights in, mess-halls to eat bad slop in and shower