The best puzzlers are simple games, with a twist. In Lumines Live!, you need to remove two-tone blocks from the screen by creating squares or rectangles of like pattern, but the blocks only disappear when an EKG-like vertical timeline moves over them. The twist is that the timelines speed changes depending on the current "skin" - meaning the game's actual appearance - youre on. Different skins alter the art style and also speed up or slow down the timeline, which can drastically alter your
Got any friends who refuse to stop rubbing their purchase of the new fangled PSP in your face? No? Well if you did have one a couple of years ago, Lumines was probably the game they couldnt stop yammering about. And with good reason. Its more fun then hopscotch and solitaire… combined!
Perhaps were underselling it. The heart that beats behind Lumines deceptively simple facade is a deep little puzzler thats unreasonably hard to put down. Squares resembling the vilest of Tetris pieces
The question can now be posed: Can Sony launch a handheld without a Lumines game? The latest game, Lumines: Electronic Symphony, points to that being impossible. But seven years after the PSP launch, you can ask if this update recaptures the magic...
Everyone knows that the best weapon to combat sultry witches in barely-there costumes is... a precocious gang of spiky-haired kids. Such is your lot in life in Luminous Arc, leading a group of teenage warriors-in-training around the world to battle broom-wielding witches and their minions. With an unquestioning loyalty to their bosses at the Luminous Church, the mostly merry band of traveling youngsters exhorts and teases each other across the land, stopping only for battles, shopping, and the
The first Luminous Arc game ticked all the usual boxes for a strategy RPG. It had checkerboard grid battlefields, more than two dozen characters, tons of stats to digest, and a plotline filled with epic clashes, twists, and changing allegiances. But what it really got by on was charisma. It was infectiously vibrant and goofy.
Don't let the title's lack of "B-words" fool you; Lunar Knights is basically a next-gen version of Boktai, the isometric vampire-stabbing adventure that used real sunlight to power your weaponry - but without the cartridge-based light sensor and all of the frustratingly limited game play issues that go along with it.
In place of said light sensor, Kojima Productions takes a more creative tack in Lunar Knights. While the playable characters still rely on sunlight (and now, moonlight) to power
The pretty girl in the school cafeteria flutters her lovely anime eyelashes at us. “Hey, Atsuki, you wanna grab a cake after school?” she asks. We check our mobile phone. We have three other social engagements with a trio of other beauties, but this one’s our favourite.
If youve been on Live Arcade for a while now, chances are youve played Zuma - if you don't remember, it's the one with the frog projectile-vomiting colored spheres. And if you havent…well, you should. Its one of the most engaging puzzlers on the service. And now Luxor 2 has pretty much beaten it in every way.
The goal in Luxor 2 is the same as in Zuma; fire jewels (or balls; whatever they are) from your launcher into in a twisting line of rainbow-hued balls thats slowly inching its way