Rumored for months thanks to foreign trademark filings and general Internet speculation, Lost Planet Colonies is not a true sequel nor the strategy-focused offshoot that some claimed to be in the works - rather it's an expanded re-release of the original 2007 shooter, Lost Planet: Extreme Condition. Call it a Gold Edition, or perhaps just a super-sized Platinum Hit.
The skin-cracking January weather may be inhospitable to most humans, but it makes for the perfect battleground scenario. Trapped on an isolated planet, it's you against an endless army of giant bugs and ruthless snow pirates. Your only memories are of loss and violence, something about betrayal and a towering knowledge of rocket-launching robotic suits. Basically, you're well-equipped to blast the living hell out of everything you see.
And in Lost Planet, that's all you need to do. The path
So it begins with a huge close up of an eye. The camera pulls back to reveal a man on a beach, surrounded by wreckage… of the Lost videogame, the result of a terrifying midair explosion of bad coding, poorly implemented ideas and frustrating minigames. And the ending, oh God, the ending… How did he end up here? Time for a convenient flashback perhaps. Polar bears. Hatches. Giant electromagnets. If none of these things mean anything
You may consider it strange for us to tell you that a small, downloadable 2D game is one of the most significant Wii releases of the year so far. And a strange statement it may well be, but it's also completely true. LostWinds is a game you need to own.
All hail the hundredth WiiWare title. And thank the gods it wasn’t Sexy Poker. Winter of the Melodias is one of few games that deserve to trigger the illustrious milestone. (Frontier also marked the start of the WiiWare hundred with the dazzling original LostWinds). Bigger, better and bolder?
Love offers a choice of five fully traversable online worlds, each capable of serving 500 people. These vast globes are decorated with misty plains, towering cliffs, sandy beaches and roaring oceans. Hordes of AI quietly gather and expand over ruined player settlements. We’ve never seen more than six people online...
There are games that try to follow in the footsteps of other successful games, and there are games that try to carve their own path. It’s hard not to root for the games that try to do something new, but the danger with innovation is that what’s new isn’t always good. Often original games are admired more for their intent than their execution.
Back in the day they built games that lasted. The standard 10 – 20 hour fare of today’s ‘triple A’ titles were Act 1 for games on the SNES. Lufia 2: Rise of the Sinistrals was exactly that sort of game, but it gets better: it’s been re-released for the DS. However, along with a slight name change, Lufia: Curse of the Sinistrals is not a straight remake like Chrono Trigger’s re-release on the DS. What’s changed, you ask? Lots...
Gaming's number one brother gets his long-awaited sequel, and the transition from consoles to portable worked out frightfully well...
Like most puzzle games, this is simple to describe. Squares composed of two colours fall from the sky. Drop them so they make squares and they vanish, the more at once the better. As you play, it all gets faster and faster. Sounds good? Go play it. Goodness, that was an easy review. See you next