There's no enemy to overcome, no goal to achieve in Animal Crossing: Wild World. You wake up, do some chores and talk to villagers. That's it. Why it's fun we can't exactly say, but the staggering amount of personalization makes it easy to get sucked up in this super cute world. Right from the start you're given a town. Everyone's village has the same structures but a unique set of townspeople; talking to your neighbors brings you closer and often nets cool items and clues you in to what
Here's how to win favour with us. Right at the beginning of this adventure, our character, a young Egyptian guy called Assil, has been captured by criminals, who are threatening to kill him. Dialogue choices appear, varying on the theme of pleading required, except for one, right at the bottom: "First I'd like to know, can you die in this game?"
One of the thieves pauses, considers, and replies, "Well, the developer has taken his inspiration from games in the classical adventure games vein.
This conversion of a point ’n’ click PC adventure seems to have been in limbo for about the best part of a year. It’s a comedy set in ancient Egypt, following our irresponsible hero’s attempts to rid himself of the mummy’s death curse that he accidentally unleashed while trying to impress his friends by sneaking into a forbidden crypt.
Before talking about Ankh however, a massive round of applause to Heart of Osiriss copy protection; a code-breaking set of concentric cardboard rings which - if used correctly - win you an essential item in the game. Essential to passing the first chapter, anyway. Its a fitting retro throwback, and instantly warms you to the game. If youve played the first game, therere plenty of recognizable faces to draw you back into the world of conniving Egyptian
If you loved Anomaly Warzone Earth, chances are you’ve been waiting on this one for a while. Will Anomaly 2 impress you as well? Read on…
Regardless, the concept of a "tower offense" game is still just as intriguing as it was a year ago. Your vehicle units are upgradeable as the campaign progresses, with each type offering unique strengths and weaknesses...
Anomaly: Warzone Earth takes the concept of tower defense games and flips it on its head. Instead of being tasked with setting up a defense against insurmountable odds, Anomaly forces you to run the gauntlet through countless turrets, laser cannons, space monsters, etc. Turns out, this change of pace is exactly what the tower defense genre needed...
Newsflash, people: a game can have more words than bullets. Another Code R has more words than anything – a surprise after the more controlled ratio of chat to puzzle in the DS original. In actuality it feels like the first game filtered through Hotel Dusk, adopting the extensive nattering but keeping Code’s more innovative puzzle design.
Disappointingly, R drops Dusk’s adult vocabulary and attitude.
You know the drill: games based on movies tend to bite. The thinking here seems to be that younger children don't yet possess fully functioning crap filters, and are therefore more likely to squeeze some fun out of a game that adults would tire of within
If we were being kind about Ant Nation, we’d applaud the witty decision to make a strategy game about ants on DS. See, because ants are really small, it means the designers can just use a few pixels for each one, giving the game an amusingly retro ambience. Actually, that’s cobblers – there’s nothing amusing, witty or retro about Ant Nation. It’s catastrophically boring, both to look at and to play.