If you want to rule the universe, you have no right expecting it to be simple. And Lost Empire: Immortals certainly doesn’t do anything to make it easier for you. Starting in the aftermath of an intergalactic war, your species has to rebuild itself and take over space using economic or military means (as if there’s any other kind) through turn-based resource hogging, world colonising, warfaring and talking to poor 3D models of
You find yourself stranded on a beach with nothing but your clothes and a backpack. You're hungry and thirsty, wet and tired, and the only thing you can do is wander around in search of food and shelter. An investigation of the immediate area turns up some coconuts, which manage to alleviate your thirst long enough to find some bark and twigs. A nearby cave gives you enough shelter to start your first fire. You end your day alone, exhausted.The following day brings more discoveries in the form
For sale: One deserted island. Fixer-upper with miles of private, sandy beach. Ample food, water, and space to explore. Bring backpack, zippo, sleeping bag. Gun big enough to drop a gorilla from close range and every episode of Crocodile Hunter on DVD also advised.
Lost in Blue 2 – whose logo also includes a small bird that we cant find the symbol for anywhere on our keyboard – is a strange sort of game. Its the story of two young people shipwrecked on a jungle island, faced not
The Lost in Blue series has never been for everyone. Scrounging for measly tidbits of food on an empty tropical island sounds more like work than a game, and for many that’s exactly what it would be. We didn’t think it sounded fun either, and yet hours later we were greedily massing our horde of grilled white carp and mushroom salads and gasping in joy when an oil drum washed up on shore.If you’ve played either of the previous
Lost in Blue: Shipwrecked has huge potential; you and a reasonably attractive member of the opposite sex (and, in this case, a pet dog and monkey – go figure) are stranded on a remote island. Only you can cook, hunt and gather, fish, and explore well enough to keep everyone alive until your rescue.
The developers of Lost in Shadow try to squeeze every drop they can from the game’s core mechanic, and they do an admirable job of it. The story follows an unnamed boy who has his shadow separated from his body, and his now-sentient shadow takes a long fall from the top of a tower that looks suspiciously like it came out of the world of ICO or Shadow of the Colossus. The shadow’s quest is to climb the tower and regain his body. This leads to a whole lot of classic 2D platforming, but requires 3D thinking due to the nature of shadows...
In games, it's never about how obvious an idea is. It's all in the execution. In Lostmagic, you cast magical spells by drawing icons with the DS' stylus. A sharply drawn inverted V sends a blast of fire at your enemies. A smooth S showers them in chilling ice. Yes, it's simple, but it's the execution - tough but addictive - that will keep you playing.
Castlevania tried this whole "draw the symbol" thing, but anyone who's played it knows that it was pretty irritating. In Lostmagic, the main
The first thing everyone wants to know is: will Lost Odyssey unseat Final Fantasy as the definitive RPG experience?Our answer: No, it won’t. Lost Odyssey is almost everything classic Final Fantasy ever was, but not much else. Having FF creator Hironobu Sakaguchi and composer Nobuo Uematsu on the team gives the game more credit than your average “new” RPG, and the mature plot gets major points for NOT starring some plucky youth
Lost Planet 2 is like a cute, eager-to-please puppy with horrible breath. It’s giddy, silly, enthusiastic, and really really wants you to be happy, but alas, it comes with an inherent flaw which makes the good times a bit of a slog to get to.
But we’ll come to that soon enough...
We return to the snowy tundra in the third installment in the Lost Planet series. Read our Lost Planet 3 review right here...