We thought we had our finger on the cultural pulse, but it was only after a few minutes’ play that we realised this was a movie tie-in. It was the on-screen photos of the film’s stars that gave it away. ‘Why are these moppets here instead of some genero-avatars?’ we wondered. Andi and Bruce (for it is they) need your help setting up their canine haven, which means you have to do some tedious ‘find the
Beneath Hotline Miami’s simplistic design style lies a game that plays with your sense of morals and has you questioning your actions. The results are well worth playing...
The chief gimmick in Midways Hour of Victory is that youve got a crack three-man squad - sneaky covert operative Taggert, burly commando Ross and sharp-shooting ranger Bull. Its a concept that was used to reasonable effect in Commandos: Strike Force, where a suspiciously similar trio swanned about in war-torn cities facing missions that required their individual
It’s not often you get a bargain, but as anybody who’s familiar with the HotD series will know, Return contains two games for the price of one. We know what you’re thinking here: “Of course it’s two games, the title says so!” But before you start demanding resignations, just bear with us for a second. You see, although House of the Dead 2 and 3 share a few things in common - namely zombies, the Zapper, and a
We can only imagine the faces at the ratings boards when they popped their copy of Overkill into the glowing Wii slot. Seeing this kind of gore, language and politically incorrect humor spill from the Wii is like hearing a five-year-old cuss like a sailor – who’d have thought Nintendo’s friendly white box had it in it?
Man alive, this is all a bit sketchy. While we’re happy that someone has seen fit to reprise tilt control technology for a handheld game, they could have had the decency to build a game around it that took longer than a lunch break to finish. The Hawk part of this package is thinner than a roll of griptape when it comes to content, and the ‘bonus game’, Hue Pixel Painter, is just silly.
It's staggering to think that Hundreds began life on anything other than a capacitive interface, but this multitouch magnum opus has unexpected origins as a mouse-based web game...
For a game ostensibly about cooperative play, Hunted: The Demon’s Forge never capitalizes on its own premise – two fantasy badasses working together to slaughter hordes of monsters. The basic ingredients are there: Caddoc, the cautious but beefy human, is melee oriented while (sigh) sexy female elf E’lara plies her trade with bow-and-arrow. There is even a hint of truly imaginative co-op powers...
Most people who’ve never been hunting assume it’s little more than rednecks rolling around in deer whizz, wearing camo, and putting back a few brews before blasting away at anything that moves. The reality is much more calculated, as the majority of hunting involves tracking prey through the woods, and remaining invisible until the shot can be made.
OK, we’ve just shot a deer in the lung. The lung. It twitches and spasms for ten horrific seconds, then lies still. No motion. No noise. Just the odd poetry of blood on snow, and the silent reverence of a man for his bested quarry. Perhaps, after all, hunting is a noble sport. “AHHH’M SO PUMPED!” blare our speakers. BLAM. “Shot the spine!” Fortunately, criticisms of the game extend way past our subjective, fluffy middle-class ethics.