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  • Gunswords! Magic! Constant near-nudity! With just a few short exclamations, you have the overarching concept of X-Blades. It’s most easily described as "Devil May Cry ultra-lite: Thong Edition," but perhaps best summarized as a wholly competent hack-and-slash action title that never really makes a lasting impact – quite a feat, considering main character Ayumi spends the entire game in her butt-flossing underwear.

  • In the interminable wait for the announcement of a new breed of X-Com games, there’s no reason for you not to revel in this most grand royalty of PC gaming. The X-Com games work like Thunderbirds: your teams are being called out to various hotspots throughout the world from a central equipping station (like Tracey Island) where tech upgrades are researched.

  • Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine costume. This is the promise of Silicon Knights’ X-Men: Destiny: to let us live in the X-Men world in a way that other super-powered games haven’t. To let us make our own choices, customize our own hero, and pave our own destiny. Surprisingly, it just about pulls the concept off… but that’s about all it does right....

  • The sequel to one of the best comic-book games ever made, X-Men Legends II offers more of what made the original so much fun while streamlining some features to make it more approachable. The game is a dungeon crawler similar to Baldur's Gate: Dark Alliance and Champions of Norrath. This time around, the X-Men team up with their enemies to stop the menace of Apocalypse. In videogame terms this means running through a number of levels, beating the crap out of lots of little things, beating up
  • For the first five hours Wolverine is brilliant. There’s nothing particularly original or inspiring about it – it’s just loads of vicious, bloody, stupid fun. It craps all over recent travesties such as Iron Man, Watchmen and The Incredible Hulk and proves that film spin-offs can be decent if the developers put the effort in. But then it starts repeating itself.

  • You know, for a while there, superhero games were experiencing a renaissance. Most of Marvel's heavy hitters, Hulk, Spider-Man and even the X-Men, have seen solid games that make excellent use of the license – but X-Men: The Official Game plays like a drunken blend of three separate games that can't get their act straight. Set in between the second and third films, you play through completely linear levels as either Wolverine, Nightcrawler or Iceman. Each handles extremely different from
  • Ah the X series, how do we love thee? Let us count the ways... Every game reviewer has one of these, a game or series that touches them on a personal, intimate and downright naughty level, so enamoring them with their depth, breadth and endorphin-releasing wiles that he will hear no bad word said against them, no minor criticism that won’t be met with a flurry of pre-rehearsed counter points and face punches.

  • Alien invasions might be overdone, but XCOM: Enemy Unknown presents the same old story in a way that's remarkably engaging, with some of the strongest tactical gameplay in years...

  • Fans clamored, Nintendo listened, and now Xenoblade Chronicles is finally hitting the States. An RPG epic in every sense of the word, Xenoblade Chronicles is the sort of classical, hardcore game that Wii has so sorely lacked. But with expectations so high, can a Wii RPG deliver in 2012? Read our review to find out...

  • A little over three years ago, a game that seemed like it might just have what it took to stand up to Final Fantasy appeared. Xenosaga Episode I had amazing graphics, an engrossing and epic story in a far-flung future, and the challenging gameplay to back it up. It had more ambition and polish than any other contender. Things... didn't work out. Xenosaga Episode II followed two years later, scaled way back, its story mostly told in flashbacks and its gameplay oversimplified. Predictably, many

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