Wacky Races would like to consider itself on a par with Micro Machines - in both, your input into the races is minimal. You can’t accelerate or brake, just simply waggle the Wii-mote to boost, and steer with the Nunchuk. Dick Dastardly occasionally steps in with simple minigame ‘booby traps’ for your racers to avoid, but they’re uninspired and disruptive to the flow of a race. Younger audiences might get a brief kick
Telltale Games' episodic installments of The Walking Dead are finally all here. Find out why this is a game that should not be missed...
400 Days isn't a full-blown season of Walking Dead, but it provides a small slice of life for those interested in getting a tease of Season 2...
Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and
The most surprising thing about Telltale Games’ latest episodic adventure is that you quickly forget it’s from an American developer. That’s no small feat when dealing with something as quintessentially British as Wallace and Gromit, nor is that – for the most part – it feels right.
Although we’re certainly a fan of the plasticine pair of Wallace and Gromit, we have to concede that our review of the first episode was spot-on. While the game was a great adventure, the humour evident in the Wallace & Gromit films and Telltale’s other games was lacking.
After the bland trip to The Last Resort, Muzzled is a much needed return to form for the Wallace & Gromit point-and-click episodes. It’s by far the closest the series has got to nailing the spirit of the original animations, with a proper villain, lots of fun contraptions, and a stronger level of puzzles.
That makes three out of four sub-par releases for Wallace & Gromit’s Grand Adventures. They’ve felt like Telltale’s red-haired stepchild over the course of their short run. Sadly this, the finale, is easily the worst.
The screen is ablaze with chaotic action. Our two heroes are
on a barge, floating on a river surrounded by enemies. Massive apes swoop in
from above, exact a toll, then quickly jump back to safety; meanwhile, ancient
Asian wizards launch magical missiles straight at us and miniature mechs keep
firing their lasers. Ruined debris blocks our path, so we desperately make our
heavy gunner blast away at it while the telepathic heroine attempts to fend off
the foes by dispensing lightning. Whether or not we make it to our destination
will depend on cat-like reflexes, our partner’s battle awareness, and a little
bit of luck. We don’t exactly love our chances...
Wanted: Weapons of Fate is like a cheeseburger. Okay. Bear with us. There’s nothing clever about it; no technical genius; and certainly nothing especially well-crafted. It’s a game you’ll blaze through in under four hours, with no multiplayer modes to bring you back for more.