Nov 12, 2007
History lesson time: "Tabula rasa" is a Latin phrase popularized by John Locke in the 17th century. Translated to English it reads as "clean slate" and describes Locke's notion of human nature. In terms of Richard Garriott's new MMORPG, intellectually titled Tabula Rasa, the concept works on several levels. In the game's story, it refers to humanity starting over on a new planet after an alien invasion. For gameplay it hints at the cloning system that allows you to take a single
Sept 19, 2007
No other rhythm action game on DS has yet to use the touch screen as a single, real instrument, for the duration of the game. In Rhythm Tengoku you're banging objects, shooting arrows, and punching cans. In Ouendan you're tapping a few random balls whose shapes are abstract rather than musical in nature. In Taiko No Tatsujin DS, however, as in its former arcade incarnations and Donkey Konga (made by the same team), the game is all about a real instrument. Styluses become
How do you see it? Old skool nostalgia or long-forgotten crap? Are you a rabid retro-head or a sneering next-gen obsessive? Either way, its a mini-war that neednt be, especially when were talking about over thirty games for less than twenty clams. Perhaps its time that both sides of the dispute kissed and made up, and we can all get in the warm and have a great game of New Zealand Story. Er,
Shadow of the Colossus is the unlikely inspiration for this, the fourth game starring generically tribal platforming star Tak. This time, the loinclothed bonehead has accidentally released four giant ‘Grosstrosities’ upon the world, and it’s up to him to bring these lumbering maniacs to heel.
You've likely picked up your PlayStation Vita. You've got your games picked out and you're either chucking touchscreen grenades with Nathan Drake or you're stacking up puzzle pieces to that weird song with the video where the guy's face shows up on bikini models. But we digress. You might not know about Tales from Space: Mutant Blobs Attack!!!, a digital-only title that's floating around the PlayStation Store. Fix that. Now....
Tales from Graces f continues the long, storied line of Tales titles. It's a JRPG that has stuck around for some time. This new game seems to revive the PS2 era of JRPG, and that's in a good way...
Nostalgia? Please. As great as the original Secret of Monkey Island is, it’s a new adventure we’ve all been craving. Even though Tales is the first of the series not made by LucasArts (although Telltale have no shortage of people who worked on them, such as Dave Grossman and Mike Stemmle), make no mistake: it’s officially the fifth game in the series, not some farmed-out spin-off.
Thank goodness, the first one wasn’t a fluke. Telltale’s episodic Monkey Island revamp kicked off on a splendid high, and this second episode is easily up to the first’s satisfying standard. Strong puzzles, funny writing and a fantastic new villain in the form of Morgan Le Flay, a sexy pirate hunter who’s simultaneously Guybrush Threepwood’s biggest fan and greatest threat in ages.
Previously, on Monkey Island: Voodoo pox! Human LeChuck! Magical sea-sponges! At this point in the series, it’s almost like reviewing a TV show rather than a game. The basic structure, the characters, the overall plot – you’re not going to jump into Guybrush’s world at this point. So the question is more how well this episode continues the series, than how it might stand alone. In short... it’s strange.
And so, on to the fourth episode of Tales do we go, with the series progressing nicely. The end is nearing though and Telltale should now, surely, have begun to move on from merely being good to reminding us why we all loved the Monkey Island games in the first place. Whether they manage this is open to debate, sadly.