Amazing. Ambitious. Avant-garde.
These are reactions that The Saboteur, in concept alone, first inspires. When we heard about the free-roaming 1940s Paris setting, we dared to dream of an open-world epic with class and style in place of the usual crime and sex.
Sackboy isn't the most established mascot in Sony's roster, but when paired with Media Molecule's brilliantly designed worlds he's certainly one of the most fun to fling around. Now, with less than a month before his next big gig in LittleBigPlanet 2, Sony has seen fit to cast Sackboy as the leading doll in his own LittleBigPlanet spin-off, Sackboy's Prehistoric Moves. Unfortunately for his career (and our wallets), his latest appearance feels more like a walk-on cameo than a full performance...
The key to streamlining a concept is knowing when to stop hacking at it. Sacraboar has stripped too much from the RTS template, to the detriment of its one-on-one capture the flag action.
Two opponents face off over a symmetrical map, each of their bases stocked with a castle (for troop spawning), a power station (they speed up construction) and a pig (your bacon flavored flag).
Looking at Sacred 2: Fallen Angel from a purely statistical point of view, we had high expectations; 22 square miles of open world to explore, 100 core campaign missions, six classes of characters, tens of thousands of customizable weapons and armor pieces and four-player multiplayer.
Sacred Citadel takes the long-running action RPG franchise in a new direction, to good effect...
Remember Myst? Of course you do. The program changed the course of PC gaming forever, with its gorgeous static graphics, mind bending puzzles, and decently twisted characters. It also spawned loads of clones after it hit big back in 1995.
The Sacred Rings can best be described as one of those clones, just 15 years late. Outside of the fact that you can actually scroll the camera around each of the static screens in the game, you'd be forgiven for mixing this up for one of the aforementioned
How do you make children enjoy, rather than feel insulted by, edutainment games? Well, getting them to take photos of elephant poo and urinating rhinos is not a bad start.
This Animal Planet-branded FPPS (first-person photography shooter) will make your child a better person in three ways: 1) education about the animal kingdom, such as why male lions are chauvinist pigs, 2) a vague sense of how photography works, and 3) a grasp of how to navigate an open 3D environment using the WADS keys and
Ever since they noticed that the Wii remote is good at pointing and clicking, The Adventure Company have been determined to shovel as many lame PC ports as possible into our game shops. The latest, Safecracker, is precisely the sort of flat, pre-rendered rubbish we’re used to, but with some surprisingly hardcore puzzling squished on top.
Often, an unremarkable game can inspire the most conversation. Though a score of 8 was the height of our passion for Dawn of War: Soulstorm, we spent drunken, ranting hours discussing it. How, we asked, can an RTS come up with a truly satisfying metagame to link its single-player skirmishes together?Even if it’s got a bucket load of its own problems, MMORTS Saga is a fascinating answer to that question.
First impressions count. Sorry, Ryzom, but it's true. Within the first 15 minutes of play, I'd had one character disappear in the middle of a conversation, breaking the tutorial, encountered animals with names like biguglymonster_2b, and had been assigned a starter quest that involved - no joke - delivering a package to a nearby village, two kilometres away... within five minutes. Not that I got there. I was too busy being beaten up by giant crabs. Also, my head kept disappearing, and I was