Of the two ninja games hitting the Vita at launch, Shinobido 2 is inarguably the more obscure one, boasting little name recognition next the rehashed star power of Ninja Gaiden Sigma Plus. It's also the more stealthy and ninja-like of the two, although that doesn't necessarily mean it's better...
One of the most infamously difficult games ever made has been retooled for Sony's new handheld. It keeps much of what made the original great, but still contains frustrating segments that we wish were left in the past...
Shank was a downloadable revelation when it dropped nearly 18 months ago. Combining the crisp cel-shaded animation of 16-bit era classics like Disney's Aladdin with the gut-wrenching ultraviolence of the last Rambo movie, it charmed the hell out of gamers. How does its sequel stack up? Funny you ask that...
Tales of the Abyss was a quietly well-received PS2 title that was unfortunately overshadowed by several other games when it dropped in 2006. Namco Bandai saw fit to deliver it to a new audience, this time on the 3DS. Does the translation to handheld revive the charm? Find out in our review...
Don’t stop ‘til you get enough? Apparently Ubisoft’s definition of enough is much smaller than ours...
Rayman Origins is one of the most critically acclaimed games of the past six months. Does the dazzle and charm of the PlayStation 3 and Xbox 360 versions translate to PlayStation Vita? Our take is here...
The question can now be posed: Can Sony launch a handheld without a Lumines game? The latest game, Lumines: Electronic Symphony, points to that being impossible. But seven years after the PSP launch, you can ask if this update recaptures the magic...
Sweet Tooth and company are back in another ultraviolent reboot of the series that redefined car-combat as we know it. Is this just an old-school revival, or is there enough going on under the hood to keep things fresh and interesting?
The Katamari franchise hasn't changed much since the PlayStation 2 version released in 2004, and we really aren't really all that upset about that. It's a strong formula, and any major changes might mess up the perfectly accessible gameplay. To our surprise, Touch My Katamari not only keeps the same level of simplicity, but does so while making brilliant changes to the core game...
Like Pikmin, but wish it looked more like a Black Sabbath album cover? Army Corps of Hell mostly fulfills that desire, but at what cost?