Most JRPGs are the grouchy grandpas of the gaming world, set in their outdated ways and loath to change the habits of a lifetime.
We'd teleport all of you to Tokyo to enjoy this year's TGS with us, but since we can't, experience the shows most game-filled booth in this new video straight from Japan...
A singular vision can affect everything. Insanely Twisted Shadow Planet’s art and story were created by Michel Gagné (of The Iron Giant and indie-comic Zed fame) and are simultaneously simple and beautiful. Striking pitch-black foregrounds contrast with richly saturated pastel backgrounds, somehow enhancing the eponymous alien planet’s air of mystery.
In his latest adventure, Inuyasha: Secrets of the Divine Jewel, the title character and his massive sword team up with a new protagonist, a high school girl. Sound familiar? If not, you don't know much about Inuyasha, my friend. He's a half-demon dog-child (peep the ears) that follows around a schoolgirl named Kagome who freed him from imprisonment and has a knack for getting into trouble. He yells her name a lot and they travel around with/get into fights with all sorts of wacky,
Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.

Videogames have given us the power to do things we otherwise couldn’t for decades. Whether it’s time-travel, ninja skills or marksmanship, games allow us to live out our fantasies in a way no other medium can. Namco’s Inversion wants you to dream about what you could do if the laws of gravity were at your fingertips. Enemies often run along walls or ceilings, you can throw a grenade sideways, make items or enemies weight more or less using a fancy...