New Super Mario Bros Wii takes the classic Mario format into unfamiliar multiplayer territory. While we’ve had the occasional battle and race modes in previous handheld versions, this is the first time the game has been built from the ground up around a four-player competitive mechanic.
We recently got the chance to spend some extended time with the game and its ten varied levels.
Out of all the early games we've seen for the Wii U, none seem more like a guaranteed hit than New Super Mario Bros U. Read our first hands-on report with the plumber's new adventure...
At yesterday's Wii U event we had a chance to go hands-on with more New Super Mario Bros. U, checking out new levels and even a new game mode...
How's the Wii U's Mario-starring launch game looking? Check out our video preview of the finished version of the game...
Unless you’re a fan of free-to-play PC arena shooters, chances are you’ve never have heard of Nexuiz (pronounced "Nexiwiz" or "Nexus," depending on who you ask). And in that case, you’re probably unaware that the game – an open-source, multiplayer FPS created using the original Quake engine and available here – is currently in the process of being completely overhauled for a summer release on XBLA and PSN.
A relatively uncomplicated arena shooter, Nexuiz takes competitive FPS-ing back to its roots: running around in tight spaces, trying to blow up anything that moves and isn't on your team.
Regenerating health? Cover? Iron sights? If you're looking for any of these "modern" additions to first-person shooters, you might want to skip right over Nexuiz. If you're interesting in rocket jumping and arena combat, though, you've found your next obsession...
hasn’t had a proper home since 2002’s NFL Blitz 20-03. That’s all about to
change in the new year when EA Sports’ NFL Blitz takes to the gridiron in
January of 2012. This fumble-happy, interception-laden comeback brings the
arcade franchise back to its roots with no rules, no penalties and lightning-fast
gameplay. It’s a bit of a silver-lining to Midway’s bankruptcy and subsequent
fire sale of properties; without it, Blitz would’ve never landed at EA, the
sole NFL video game license holder. At EA Sports, we talked to NFL Blitz
project lead Dave Ross and designer Yuri Bialoskursky for more details on the
adrenaline-filled football experience that awaits...
Our quarterback hikes the ball and drops back, but before he
has a chance to think he sees a handful of linemen, all lit ablaze, running
towards him flailing their arms. He sprints to the left and jumps, throwing the
football at the apex of his ascent (which is several feet higher than humans
usually jump). It's on target, but the defender is too quick – he tackles the
player well before the ball touches the tips of his fingers. In Madden, this
would be pass interference. In Blitz, it's third down and 24.
That's what Blitz was, and that's what Blitz still is in EA's reboot
of the franchise. But some things have changed for the better since we
last put down the controller in an NFL Blitz game, and some things have
changed for the worse...
NFL Head Coach worked last year, so EA has decided to do it again. What the game boils down to is a job simulator for a job that just about any sports fan would love to have, coaching a football team. This year's game is trying to take out some of the work that goes with the job (it's a job after all) and leave in the fun and glory. You'll be able to start at any point in the season or preseason, and you now have a tool called the Coach's
NFL Street is football for adrenaline junkies - all the thrills, none of the complicated strategy. With the third installment in the franchise, EA's hoping a few changes and additions will it be enough to give Street some of the hard-core fan support that EA's Madden franchise enjoys.