There are at least a dozen major genres of offline games; so why do most massively multiplayer online games stick to the massively over-trodden fantasy RPG genre? Enter Richard Garriott, also known by the modest moniker Lord British. He's the father of the classic RPG series Ultima, which old-school PC gamers revere the same way today's console players worship Final Fantasy. Now, he's crafting his most ambitious project yet, due out late this year: Tabula Rasa.
Saying Tabula Rasa's name is
Last month at E3, we had a chance to hoist a boomstick and romp through the long-awaited massively multiplayer, sci-fi shoot-o-rama, Tabula Rasa. TR is a new direction for legendary game designer Richard Garriott, the mastermind behind the Ultima series. Garriott wanted to design something completely different than his high fantasy opus while at the same time incorporating important lessons from his two-plus decades of game design.
TR is a furiously paced shooter, but still very accessible for
Richard Garriott knows a thing or two about fantasy-based role-playing games and put his name on the map with his seminal Ultima series. With a non-compete agreement with EA and work on City of Heroes and City of Villains behind him, Garriott has set his scopes on space with Tabula Rasa - his latest shot at the online role-playing scene.
Set in a futuristic world on the edge of annihilation, Tabula Rasa will throw you into the fray as a recruit in the human resistance against a xenophobic
Drugs are good. Probably. Or maybe theyre not. Richard Garriott just cant help making you think about this stuff. His fame was founded on the moral dilemmas of the Ultimas, the games that established the very framework of what we consider the modern PC RPG. You can draw a line from his early work, via Baldurs Gate, to todays greats such as Knights of the Old Republic and Neverwinter Nights 2. But Garriott no longer makes single-player
So the Earth was destroyed - space invaders, inevitably, going by the name of the Bane. What chance did humanity have? We can barely get into orbit. The Bane crosses galaxies just to burn worlds.
A few of us managed to escape through the uncovered technology of the Banes estranged brother-alien race, the Eloh. We found other races willing to resist the Bane and bound together into a force that called itself the Allied Free Sentients. And a lucky few - including you - discovered they were
Latin for "clean slate," tabula rasa refers to the philosophical school of thought that we're not born with any prior knowledge programmed into us. Its the idea that we begin life with a fresh start, and NCsoft's next big title, Tabula Rasa, has been hyped as a game that will mark the next step forward in the evolution of the MMORPG genre.
A unique combat system, a skill system based on the alien Logos language invented for the game, improved AI behavior, and a futuristic sci-fi setting all

Continuing in the tradition of the PSP remake of Final Fantasy Tactics, Square Enix is bringing back another awesomely hardcore tactics game, Tactics Ogre, which first appeared on Super Famicom in 1995 but only ever had a US release on the PlayStation in 1998. With tons of new content, beautiful new art, and an updated level of polish, it looks like they're on track to do it up right yet again.
The original Ogre Battle for SNES started with Episode 5: The March of the Black Queen, so to honor the game that started it all, here are five reasons we got super pumped for Tactics Ogre: Let Us Cling Together during our recent first look...

Originally released in 1995, Tactics Ogre could be described as the godfather of the console Strategy RPG. While not the first game of its genre (ed - nor even of this series – that was Ogre Battle), it’s one of the earliest and best examples of what makes SRPGs so damned addictive. The game is packed with valiant turn-based battles, fiendish strategies that require deft positioning of troops on the battlefield, and a noble story that featured a unique morality system – decisions you made in game affected the plot, characters, and ending you encounter...
Tales of Symphonia: Dawn of the New World isn’t a sequel. It’s not a side-story like Tales of the World: Radiant Mythology, either. But what it really is, that’s hard to say, because there wasn’t much to see at last night’s Bandai Namco press event. We weren’t given a hands-on opportunity with Dawn of the New World - but we did get to see the new monster-catching gameplay feature and we've got some juicy
The Tales series meant very little in the US until 2004's surprise hit Tales of Symphonia. It blended intense action, beautiful graphics and... well... a passable story into a lengthy adventure hundreds of thousands found well worth undertaking. Flash forward to earlier this year, and suddenly, things hit the status quo again. Tales of Legendia, which arrived on the PS2 in February, was kind of a mess - though it looked great, mediocrity seeped through every