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By Ian Dean posted 3 years ago

Ubisoft recently introduced I Am Alive with this quote from Italian socialist author Ignazio Silone: “An earthquake achieves what the law promises but doesn’t in practice maintain – the equality of all men.”


Despite being downgraded to an XBLA/PSN download after having initially been announced as a full-scale AAA game, I Am Alive has managed to grab our interest again. Yesterday, we got our first look at the post-apocalyptic survival game, and saw four different areas that gave us a good picture of I Am Alive's tense – and often bloody – gameplay...


It’s that time of year again. E3 is coming and the hype train is beginning to hiss. In preparation for this year’s maelstrom of new video game delights, which starts on June the 15th, we’re running a twice-weekly series of features highlighting the big hitters you’ll want to keep an eye on at the show.

Some you’ll know, some you won’t, but all will require your complete and undivided attention. So tune in to GamesRadar every Wednesday and Saturday, and have that attention primed and ready.

Today, we’re looking at Team Ico's upcoming etheral adventure, The Last Guardian, which is being released exclusively for the PS3.



Ico and Shadow of the Colossus in HD: What more do you need to know? The original games were awesome and the next week’s PS3 collection makes them even better with enhanced visuals and support for 3D TVs. But that’s not all! There’s a crapload of behind-the-scenes wheelings and dealings you probably never knew about! Here’s a quick look at candid interviews with creator Fumito Ueda, a 20 minute Team Ico roundtable discussion, and most deliciously, a ton of previously unseen concept footage, plus a fresh look at The Last Guardian!


Upscaling last-generation’s best games is a trend we can get behind, especially if they’re all handled with the love and care that went into the God of War and Sly Cooper HD collections. Sony’s latest expedition into the past has brought back Team Ico’s critically acclaimed PlayStation 2 games: Shadow of the Colossus and Ico, both of which could use a little cleaning up for the current generation...


Ico and Shadow of the Colossus in HD: What more do you need to know? The original games were awesome and the next week’s PS3 collection makes them even better with enhanced visuals and support for 3D TVs. But that’s not all! There’s a crapload of behind-the-scenes wheelings and dealings you probably never knew about! Here’s a quick look at candid interviews with creator Fumito Ueda, a 20 minute Team Ico roundtable discussion, and most deliciously, a ton of previously unseen concept footage, plus a fresh look at The Last Guardian!


By Benjamin Turner posted 5 years, 5 months ago
Racing games? Old hat. Battling robots? A little better, but c'mon, it's been done. But racing, battling robots? Alright, now we're getting somewhere. Robots that race are the star of Namco Bandai's IGPX, an upcoming action game based on the recent anime show from Studio I.G. IGPX doesn't waste time on pleasantries, and soon has you hurtling down its rollercoaster-like tracks at obscene speeds while locked in combat with a trio of murderous mecha. The conceit behind this craziness is that

By Michael Gapper posted 3 years, 5 months ago

Fighter planes have been landed without propulsion; with wings shredded by enemy fire; with tail sections shattered by flak; with bullet holes peppering the fuel tanks and engine. World War II is a goldmine of tales of daring escapes and miraculous landings in direct defiance of the laws of physics. The real world can be weird in a way videogames can’t – at least until now.


By PC Gamer UK posted 7 years, 1 month ago
Suddenly management games are sexy. Dressed to impress in glorious 3D, this Eygptian beauty is making us fall in love all over again. Especially as our latest squeeze feels like a reunion with an old flame. Developer Tilted Mill is built from the ashes of the Impression Games team, and Immortal Cities: Children of the Nile inevitably doffs its dusty pith helmet to their seminal empire-builder, Pharaoh. What's more, the move to 3D accommodation has retained the solid foundations that made the

By PC Gamer UK posted 7 years ago
Maybe if Eidos's merchandising wallahs had any imagination then we'd have strolled out of their recent Imperial Glory preview event weighed down with bottles of Napoleon brandy and pairs of logo-emblazoned wellies rather than predictable (but appreciated) armfuls of T-shirts, pens and office furniture (Please return the chairs - Legal Ed). IG, you see, is a strategy game that the Little Corporal and the Iron Duke would have loved, had their steam-powered, mahogany-cased Georgian PCs had the
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