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By GamesRadar US posted 4 years, 7 months ago
Electronic Arts is promising to bring the pleasures of the playground to our screens. Not the playground we went to, thankfully, which means we can avoid the casual spitting, hair-pulling, and broken glass. Its all Wii Remote-controlled and in single-player it involves you wandering around at playtime, getting yourself into competitions to rise to the position of King of the Playground. The real heart is the multiplayer, though. Some games are real, such as

By Greg Sewart posted 5 years, 4 months ago
Younger gamers may find it hard to believe, but there was a time when corporate giant Electronic Arts didn't focus mainly on sports games, yearly sequels and movie licenses. This company was actually founded with the goal of helping individual developers bring their unique vision to the market. It resulted in a lot of great, original games. EA Replay brings those days to mind with a collection of 14 classic games that originally saw release on the SNES and Genesis consoles back in the

By Aaron Thomas posted 2 years, 11 months ago

You might have ignored Wii Fit and you may have looked the other way at Jillian Michaels’ Fitness Ultimatum 2009, but you can’t hide forever. Sooner or later, you’re going to sprinkle some exercise into your daily gaming routine because that’s what Peter Moore wants you to do.



By Aaron Thomas posted 2 years, 11 months ago

Let’s be honest, PlayStation Home is probably not where your heart is. Sure, it’s only in Beta, but it hasn't been the experience people were hoping for when the virtual world was first announced in 2007. Slowly but surely, Sony and its partners are molding the service into a place you’d want to call home. EA Sports’ contribution is the EA Sports Complex.


With the PS Vita launch more than a month away, Sony is using CES as a last chance to showcase their shiny new handheld. We go hands-on and test out the new touch controls with the latest entry in the FIFA franchise...


By Christian Nutt posted 5 years, 2 months ago
As Gears of War proves, shooters seem to be moving more toward the methodical and the complex: smart enemies, intense battles. But what happened to the old days, when twitchy trigger fingers ruled over swarms of mindless drones? Earth Defense Force X is one of the few games - maybe the only game - to ever try to meld together the intensity of an arcade style shoot 'em-up with the gameplay of a third-person shooter. When you begin to play, it seems odd that a simple rifle can blast the hell

Floating above the enormous swarm of mecha ants clamoring beneath me, eager to tear my flesh asunder with their razor sharp titanium mandibles, I’m reminded of a quote from Henry David Thoureau:
“Thank God men cannot fly, and lay waste the sky as well as the earth.”
How wrong you were sir, how wrong you were.


It’s awesome when you can support a game that doesn’t have a trillion dollar Slurpee campaign behind it. For our office, Earth Defense Force has always been that game. There’s nothing grandiose or eye catching about the title on paper, yet it still delivers on every conceivable level. It’s a mystery why there aren’t more games simply focused on delivering nonstop thrills, wave after wave of giant enemies, and a ridiculous amount of upgradable weaponry that any person who’s played a game in the last ten years can easily understand instantly?!


 

Earth Defense Force: Insect Armageddon is the type of video game that knows it’s a game and revels in it. The game sports a plot similar to that of a B-level action flick – massive insects have begun an invasion of our planet and it’s up to the Earth Defense Force to put a stop to it. Having gotten our hands on this goofy title at E3, it took us no time at all to figure out why developer Vicious Cycle’s previous EDF games have gathered such a loyal cult following. Put simply, the game is fun. Big, stupid, constantly one-upping itself fun.


By Will Porter posted 4 years, 6 months ago
Bid welcome to Earth No More - a game thats an awful long way away (were talking 2009 here, people), but has a mission statement that makes it damn hard to ignore. From a development house splintered from Remedy (of Max Payne fame) and 3D Realms, its all part of a concept known as the “cinegame.” “Our ultimate goal is to bring games to the same level as film and television in terms of providing an interactive experience with emotional consequence,” says Samuli
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