In space no-one can hear you scream. But in the gaming room of Oxford-based developer Rebellion’s head office everyone can. Sitting mere meters away from the world’s largest TV screen with the lights down low and the volume up high, Aliens vs Predator is a very scary game.
It’s also a very ambitious game. Each species (humans, Aliens and Predators) gets its own campaign, control method and even screen furniture.
Alex Moore gave us a moment of his time at last week's E3 to tell us all about Aliens vs. Predator (and put up with our antics). Listen below to hear the latest gab about the game, straight from the Lead Designer.
Aliens Vs Predator is being shown behind closed doors at Gamescom in Cologne, demonstrating Alien gameplay for the first time. Here's what we thought.
Unlike the rather traditional-looking mercenary gameplay - which looks like Doom 3 with pulse rifles - the Alien side of things is looking very different.
Aesthetically, the game is much more stylised in this mode. The fish-eye lens effect, coupled with some neat discolouration and
HANDS-ON: Xenomorph, hunter and human taken for a brutal deathmatch test drive.
Aliens: Colonial Marines' asymmetrical multiplayer was on display at E3 2012, and we went hands-on with the marines in an interesting game of cat and mouse...
Gearbox Software's Aliens: Colonial Marines is inching closer to completion. It's clear that the game will capture its source material, but will it be fun to play?
We know what you’re thinking - is Gearbox’s Aliens going to be Brothers in Arms in space? Despite using the same engine (Unreal 3) and sharing Col. John Antal as military consultant, we’re pleased to say that the similarities between the two aren’t overbearing. The developer certainly has a challenge in giving one of the most inspirational movies ever a fresh spin, particularly when almost every sci-fi FPS has borrowed some element from the franchise.
This franchise plays host to the DNA of every sci-fi shooter ever put to pixel or cel. The dimly lit corridors, the unseen enemy, the lashings of gore and the chunky near-future weaponry and it’s all centered around space marines. The original space marines too, not those Turok rip-offs. So Sega has the daddy of all sci-fi shooters, and it’s not likely to cock things up.
First announced in 2008, a game like Aliens: Colonial Marines needs no introduction, but our demoer from Gearbox set up what we were about to see nicely nonetheless. We're told that Colonial Marines is set chronologically as a direct sequel to the Aliens movie, and that Gearbox wants the Unreal engine-based game to focus on action above all else...
Gearbox is hard at work on making Aliens: Colonial Marines as authentic as possible. And you won't believe the lengths they've gone to. We've got tons of new info, so step right this way. Mind the acid on the floor...