It looks like SOCOM and plays sort of like SOCOM, but Zipper Interactive is looking to differentiate its new shooter with competitive leaderboards and a few more social features to keep players coming back to get that high score…
Every developer tackles making Vita games differently. Some try to shove an entire console game onto a handheld, while others try to create the perfect portable experience. Zipper Interactive's Unit 13 falls into the second category, making a game that's great for long stretches of time or short bursts...
What do the creator's of SOCOM have in store for their first PS Vita game? Zipper Interactive takes us through Unit 13 in this new video...
On the eve of the release of Supreme Commander comes another challenger for the Real Time Strategy crown - an effort from the creators of Star Wars: Empire At War thats not only going to wipe out the population of planet Earth, but is also so deep that itll make your mouse weep.
“The first mission starts off in Washington DC, and it gets hit HARD,” smiles Adam Isgreen (the man with the deranged job title of "design visionary" at developer Petroglyph), in a dainty preamble before we
Nov 20, 2007
Sadly, in most real-time strategy games, the differences between the various factions are largely skin deep. Oh, one might be better at mining resources and the other might have a defensive boost; but by and large, each side fights quite similarly.
Not so in Universe at War: Earth Assault. Here, you've got three sides that are completely different from one another. One is all about building giant spider tanks instead of a traditional base, another can create hordes of small-scale
How is it that Earth is always in shambles in the near-future? If mankind hasn’t torn itself apart, then pesky alien invaders are ready to rip us a new asshole like they are in Universe at War: Earth Assault. As a 360 port of last year’s hot PC version, UaW aims to streamline controls for the console while maintaining the same experience. Anyone who’s played Command & Conquer 3 on the 360 knows just how difficult it is to
“One thing weve always found is that science-fiction kicks ass,” claims Unreal Tournament IIIs characteristically exuberant producer Jeff Morris. “Its so liberating to be able to go in and say stuff like, ‘Wouldnt it be cool if the giant robot fought the giant lizard thing? We dont have to worry that the thing never actually existed - were not trying to do the Wehrmacht in 1944.” No, theyre most certainly not. Despite the occasional nod to reality, the vibrant,
The Xbox 360 version of futuristic uber-shooter Unreal Tournament III doesn’t have a different name. Its summer 08 release date will put it on shelves more than half a year later than the PS3 and PC versions, but this is largely the same game and not a sequel or greatly expanded version. That’s fine, because it’s a very, very good game and it comes with all the downloadables PS3 and PC players have gotten in the meantime.
If Unreal Tournament 2007's stoopid graphics, oh-my-God physics, and announced PS3 title status doesn't peg the needle on your Hype-O-Meter, nothing will. Our first peek at this next-gen first-person shooter verged on a religious experience.
Developer Epic is taking its light-on-story-but-heavy-on-the-trigger shooter and layering on new vehicles, weapons and game modes, then wrapping the whole thing in savage graphics. At its core, UT2007 will remain a tournament-style blaster that sends you
Oct 26, 2007
When you chat to everyone at Epic involved with Unreal Tournament III, one thing is apparent - their passion and belief in the game they're making. It's clear that the development team is working like a bunch of miners to get the game done as soon as possible - and while this looks like being November, Epic's ebullient vice president Mark Rein reiterated once again that it'll only be released "when it's done."
Unreal Tournament III is set on the planet Taryd, a distant planet