We've said it before and we'll say it again: Naruto and company are always at their best when they're trading licks. Not swatting at bats, not jumping around a clock tower, but pure, unadulterated fighting. That's probably why the PS2's Ultimate Ninja series is probably our favorite of all the Naruto games, and why Naruto: Clash of the Ninja Revolution works so well. It seems to have everything fans loved about the PS2 and GameCube series, with more vibrant, cel-shaded visuals, four player
The Clash of Ninja series has clambered its way over the competition - kicking it in the face a little to make sure it stays down - to become the preeminent series of games based on the massively popular Naruto anime series. But Japan's way, way ahead of us in the storyline of the cartoon, so we can't get the latest game in the series. The solution? Clash of Ninja Revolution is an original game created in Japan, for US fans, based on the technology that drives the latest game released for the
The Naruto: Clash of Ninja series has been a mainstay of Nintendo systems since the GameCube, with the format staying the same across consoles: 3D cel-shaded fighting between two to four people, tons of characters, multi-tier stages and plenty of flashy combos and special moves. Revolution 2, the second Clash title for the Wii, brings a few notable differences to the table, including new gameplay mechanics (tag team fights!) and motion controls (hold C and Z, and then input some simple motion commands with the Wii remote to boost your super move bar instantly).
Given the continued success of both the DS and the Naruto anime juggernaut, it's a no-brainer that the orange-clad ninja would make a new handheld appearance. Due later this spring, Ninja Council 3 will offer more run-and-jumpy action for fans of the series while tossing in a new mission-based level system that loosely follows the plot of the cartoon.
Instead of beating one level after another, you're given the option of clearing individual missions within a given world. Each mini area has a
Our last look at Ninja Council 3 covered pretty much everything you needed to know about the game. It's a run left and right kind of affair that covers all sorts of aspects from the Naruto universe. These types of games are fairly common, where you punch a bunch of things in the face, get some points and move on to the next area, but we can at the very least say Council 3 strives to offer a little more than other titles in its neighborhood.
Rather than play the game level by level, you have a
Jan 16, 2008
There's no shortage of Naruto games on any platform, that's for damn sure. So we have to admit a bit of "oh... ok" every time a new title is announced, even if, overall, the franchise tends to score fairly well. The most recent entry (which in a matter of days will no longer be the most recent, we're sure) is Ninja Destiny, a 3D brawler that, in keeping with tradition, doesnt look half bad.
Naruto has seen this genre many times before, though until now only on consoles. The best
Our earlier hands-on with Ninja Destiny outlined all the game's key features. So, when we had the opportunity to play an unlocked version of the game and deliver an exclusive preview on its contents, we weren't sure what there was left to say.
Sept 17, 2007
As often as we've seen some glisten of role-playing ambition in past Nartuo games, it's finally set to take the center stage in the DS' upcoming Path of The Ninja. Scrounging for items and turn-based battles are the name of the game here, and for many fans, this'll be cause for much celebration. If you've ever cared for the storyline at all, and we're assuming you do otherwise you wouldn't be reading this, then Path could be your bowl of
Last year’s Naruto: Path of the Ninja brought turn-based battling, item collection and party customization to the Naruto franchise, which had otherwise been confined to chop-socky fighting and action-adventuring. For a first-timer’s RPG and a GBA port, it wasn’t too shabby. Path of the Ninja 2, due for a September release, looks to be in the same vein as Path 1.
Cel-shading, side-on fighting, energy bars in vibrant colors… It may not look throat-grabbingly next-gen, but for any Xbox 360 gamers frustrated that the consoles opportunities for fighting so far comprise jelly-chested girlies in fancy dress, mullet-faced wrestlers and… little else, the sight of such an apparently traditional beat-‘em-up like the one above could provide some